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<blockquote data-quote="SteveC" data-source="post: 8982102" data-attributes="member: 9053"><p>Since this seems to be a reaction to me, yes, they pretty much are. You'll notice that I even put in a mention for Castle Amber being a weird exception.</p><p></p><p>I don't know what to say any more about this since it seems like you're being deliberately obtuse. Yep, I was there and played the modules at the time. If you look the the ones I talked about, Conan would have felt at home in pretty much all of them. "But but but there was a country with 36th level mages..." yes, but did you do anything with them? Conan has Elder Gods in it, so I suppose that's not low fantasy either.</p><p></p><p>Low level D&D is a mostly martial game with fits and spurts on magic in it. That's what it was back in the day and it has changed since then. At Will Cantrips made a huge difference, since they put to bed the crossbow or dart wizard from earlier days. I'm playing Dragon Heist right now, and the game is pretty much high magic, kick in the doors. That would have gotten you killed in earlier editions. And make no mistake, I prefer the higher magic. I just don't see the point in being revisionist about what the game was in the early days.</p><p></p><p>And yes, it changed. The period I'm talking about is really only the first 10 years of the game (give or take) but let me suggest that when the game gets rebooted, it's adventures from those early days that there are callbacks to. I am not sure if there will be any adventure from the ten years of the 5E era that's discussed when the game is, say, 75 years old. Will we be expecting the Dragon Heist 25th anniversary edition? More likely we'll talking about the 10th+ version of the Caves of Chaos.</p></blockquote><p></p>
[QUOTE="SteveC, post: 8982102, member: 9053"] Since this seems to be a reaction to me, yes, they pretty much are. You'll notice that I even put in a mention for Castle Amber being a weird exception. I don't know what to say any more about this since it seems like you're being deliberately obtuse. Yep, I was there and played the modules at the time. If you look the the ones I talked about, Conan would have felt at home in pretty much all of them. "But but but there was a country with 36th level mages..." yes, but did you do anything with them? Conan has Elder Gods in it, so I suppose that's not low fantasy either. Low level D&D is a mostly martial game with fits and spurts on magic in it. That's what it was back in the day and it has changed since then. At Will Cantrips made a huge difference, since they put to bed the crossbow or dart wizard from earlier days. I'm playing Dragon Heist right now, and the game is pretty much high magic, kick in the doors. That would have gotten you killed in earlier editions. And make no mistake, I prefer the higher magic. I just don't see the point in being revisionist about what the game was in the early days. And yes, it changed. The period I'm talking about is really only the first 10 years of the game (give or take) but let me suggest that when the game gets rebooted, it's adventures from those early days that there are callbacks to. I am not sure if there will be any adventure from the ten years of the 5E era that's discussed when the game is, say, 75 years old. Will we be expecting the Dragon Heist 25th anniversary edition? More likely we'll talking about the 10th+ version of the Caves of Chaos. [/QUOTE]
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