Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
what is difference between Wizard, Sorcerer and Warlock?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Psikerlord#" data-source="post: 6393113" data-attributes="member: 93321"><p>To answer the OP, the 3 classes are all arcane magic spell casters. </p><p></p><p>Wizard is the most versatile. You can learn any spell from PHB under the wizard category, and wizard has the biggest spell list to choose from. Wizard spells recharge after a <strong>long </strong>rest. You can also cast any ritual spell in your book at any time, even if you dont prepare it. No other class does this. Wizards are "full casters" which means they are a top tier casting class, in that they cast a very high number of spells per long rest recharge. With the right spells, wizards are the most versatile class in the game. </p><p></p><p>Sorceror has a smaller spell list to choose from, and they know a fairly limited number of spells. They are "full casters" like a wizard. They do get spell points however, which allow limited fiddling with spell effects like doing a bit more damage, or casting a spell as a bonus action rather than a full action. Sorceror spells recharge after a <strong>long </strong>rest. I would say sorcerers tend to be fairly specialized, but not as much as warlocks. </p><p></p><p>Warlocks cast very few spells per <strong>short </strong>rest (2 up to level 10, but note their spells recharge on a <strong>short </strong>rest, rather than a long rest, this can be very important, depending on the adventure). They are not "full casters" like wizards or sorcerors. They know a fairly limited number of spells similar to a sorceror. Warlocks however get a bunch of "at will" style invocation powers which are supposed to help make up for their very few full power spells they get every short rest. I would say warlocks are the most specialized of the three classes. </p><p></p><p>Basically, if there are no other arcane casters in your party, you could choose any of these three classes and do awesome. If there are other arcane casters in your party, you should probably talk to them about what spells they are going to take, so that you dont "double up" too much on the same resources. I mean you can double up, but generally I think you get more value taking different abilities. </p><p></p><p>The only way to really understand all the differences however is to read all the classes, and then read all the spells available to both. Quite an undertaking! Good luck!</p></blockquote><p></p>
[QUOTE="Psikerlord#, post: 6393113, member: 93321"] To answer the OP, the 3 classes are all arcane magic spell casters. Wizard is the most versatile. You can learn any spell from PHB under the wizard category, and wizard has the biggest spell list to choose from. Wizard spells recharge after a [B]long [/B]rest. You can also cast any ritual spell in your book at any time, even if you dont prepare it. No other class does this. Wizards are "full casters" which means they are a top tier casting class, in that they cast a very high number of spells per long rest recharge. With the right spells, wizards are the most versatile class in the game. Sorceror has a smaller spell list to choose from, and they know a fairly limited number of spells. They are "full casters" like a wizard. They do get spell points however, which allow limited fiddling with spell effects like doing a bit more damage, or casting a spell as a bonus action rather than a full action. Sorceror spells recharge after a [B]long [/B]rest. I would say sorcerers tend to be fairly specialized, but not as much as warlocks. Warlocks cast very few spells per [B]short [/B]rest (2 up to level 10, but note their spells recharge on a [B]short [/B]rest, rather than a long rest, this can be very important, depending on the adventure). They are not "full casters" like wizards or sorcerors. They know a fairly limited number of spells similar to a sorceror. Warlocks however get a bunch of "at will" style invocation powers which are supposed to help make up for their very few full power spells they get every short rest. I would say warlocks are the most specialized of the three classes. Basically, if there are no other arcane casters in your party, you could choose any of these three classes and do awesome. If there are other arcane casters in your party, you should probably talk to them about what spells they are going to take, so that you dont "double up" too much on the same resources. I mean you can double up, but generally I think you get more value taking different abilities. The only way to really understand all the differences however is to read all the classes, and then read all the spells available to both. Quite an undertaking! Good luck! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
what is difference between Wizard, Sorcerer and Warlock?
Top