"A pandimensional analogue of kinetic energy that is able to affect anything not pandimensionally shielded"?Well, I think kinetic energy is more about the physics than the actual mass.
In physics, the kinetic energy of an object is the energy that it possesses due to its motion. It is defined as the work needed to accelerate a body of a given mass from rest to its stated velocity. Having gained this energy during its acceleration, the body maintains this kinetic energy unless its speed changes.
It's the best way I can come up with to try and explain it. Not saying its a slam dunk.
Right. But what it actually looks like? If you're hurt by radiant, what sort of wounds you have?
okay, I have no idea what you mean by that but is that what warp In mass effect does as that is how I imagined forces damage working.Technically speaking, force damage is a wave function of reverse-polarity gravitons that use quantum tunneling to affect an imaginary-phase field, which creates a parallel symmetry-structure affecting the spin and level of all matched particles at a known distance from the probable source.
But it's a whole lot easier to say "pure magical energy in a damaging form."
I think the telekinetic attacks which have the Bludgeoning damage type are normally supposed to be the victim getting struck by some tk-manipulated physical object.Force damage covers Magic Missile and Disintegrate, it also seems to cover teleportation mishaps or being incorporeal in solid matter. So in some cases would it be "physical pattern disruption"? But then some there's Telekinetic attacks, sometimes they're force but other times they are bludgeoning damage.
Also what's Force damage it generally supposed to supposed to look like? Some of the spells it seems to resemble concentrated light in the form of pulses like Magic Missile or beams like Disintegrate, but it could be invisible or maybe a distortion effect.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.