Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
What is important to you about Spelljammer
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Staffan" data-source="post: 8592917" data-attributes="member: 907"><p>The number one thing that's absolutely necessary: open-decked ships that fly through space in a variety of fantastical designs.</p><p></p><p>I also like each solar system being separated into its own bubble where things can be Different. I like the idea of leaving "solar space" through some form of portal and entering another form of space where you can travel to another solar system in a relatively brief time, but the old implementation had issues, mainly how long it took. A journey through the Phlogiston would take 10-100 days, plus the time it would take to get to and from the crystal sphere which is twice as far out as the farthest planetary orbit. Realmspace in the original rules is supposed to be average-sized, and going from the sun to the outermost orbit takes 16 days, so 32 days to get to the edge. That'll get you a travel time of about four months: one month to the sphere, two months in the Flow, and one month to the next planet. That's a lot of travel time.</p><p></p><p>What if you instead had "jump points" at various places inside the sphere? You could both have naturally occuring ones that move about semi-randomly (so you could have some form of navigation check to see how long it will take you to get one, and so it's not feasible to set up defenses around them), and artificial ones that are usually connected to some sort of installation (like the Rock of Bral). These jump points, properly activated, would send you into a parallel space where you could reach other worlds fairly quickly – I'm thinking something like the slow zone from the Expanse, but perhaps taking a little longer to traverse, and having some more interesting features.</p><p></p><p>That is, do that if you want the Star Trek or Star Wars experience, of a vast sprawling setting filled with new and interesting places to visit and explore. The old version is fine if you want a more Expanse-like (at least the early books) experience, where the action is focused on one solar system and the variety of places within it (like the Astromundi Cluster). Both are fine, really – the difference between "We traveled two weeks from Earth to Mars where we had an exciting adventure" and "We traveled two weeks from Toril to Oerth where we had an interesting adventure" is minimal.</p><p></p><p>Anyhow, another thing I'd like to see rethought is the actual spelljamming helms. The idea of drawing on a caster's spells to power the ship is neat, but "Sorry, you're stuck sitting on this chair and can't contribute to anything" is not. I'd rather have spelljamming helms provide a base speed/maneuverability (perhaps with different models having different levels), and then the user could expend spell slots to boost it, or possibly do other neat things.</p></blockquote><p></p>
[QUOTE="Staffan, post: 8592917, member: 907"] The number one thing that's absolutely necessary: open-decked ships that fly through space in a variety of fantastical designs. I also like each solar system being separated into its own bubble where things can be Different. I like the idea of leaving "solar space" through some form of portal and entering another form of space where you can travel to another solar system in a relatively brief time, but the old implementation had issues, mainly how long it took. A journey through the Phlogiston would take 10-100 days, plus the time it would take to get to and from the crystal sphere which is twice as far out as the farthest planetary orbit. Realmspace in the original rules is supposed to be average-sized, and going from the sun to the outermost orbit takes 16 days, so 32 days to get to the edge. That'll get you a travel time of about four months: one month to the sphere, two months in the Flow, and one month to the next planet. That's a lot of travel time. What if you instead had "jump points" at various places inside the sphere? You could both have naturally occuring ones that move about semi-randomly (so you could have some form of navigation check to see how long it will take you to get one, and so it's not feasible to set up defenses around them), and artificial ones that are usually connected to some sort of installation (like the Rock of Bral). These jump points, properly activated, would send you into a parallel space where you could reach other worlds fairly quickly – I'm thinking something like the slow zone from the Expanse, but perhaps taking a little longer to traverse, and having some more interesting features. That is, do that if you want the Star Trek or Star Wars experience, of a vast sprawling setting filled with new and interesting places to visit and explore. The old version is fine if you want a more Expanse-like (at least the early books) experience, where the action is focused on one solar system and the variety of places within it (like the Astromundi Cluster). Both are fine, really – the difference between "We traveled two weeks from Earth to Mars where we had an exciting adventure" and "We traveled two weeks from Toril to Oerth where we had an interesting adventure" is minimal. Anyhow, another thing I'd like to see rethought is the actual spelljamming helms. The idea of drawing on a caster's spells to power the ship is neat, but "Sorry, you're stuck sitting on this chair and can't contribute to anything" is not. I'd rather have spelljamming helms provide a base speed/maneuverability (perhaps with different models having different levels), and then the user could expend spell slots to boost it, or possibly do other neat things. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What is important to you about Spelljammer
Top