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what is it about 2nd ed that we miss?
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<blockquote data-quote="GreyLord" data-source="post: 6851573" data-attributes="member: 4348"><p>In many ways you are right about 3e (but this thread is about 2e and in that light in regards to 5e, which is where I am referencing things).</p><p></p><p>Regarding 5e and specifically the proficiency bonus in combat (as opposed to skills, rogues and bards have differentiations in how that proficiency bonus is applied to skills for example)</p><p></p><p>A number which is exactly the same for everyone, is a number that is unnecessary and adds unnecessary complications.</p><p></p><p>Hence, 5e's proficiency bonus which is the same for everyone in combat, is basically a null-zero rule...it adds NOTHING to the system.</p><p></p><p>2e had it's THACO as a differential, it changed in it's basic application dependent on what your character was. </p><p></p><p>In addition, you mention multiple attacks. This is an area 2e ALSO included...hence 2e actually added MORE in that arena as it included multiple attacks on top of the class differentiations.</p><p></p><p>In some ways, it's how people have viewed Stats in 3e to 5e...why do we even have them (actually, with 5e saves and such, I find stats far more relevant).</p><p></p><p>Why not, instead just use the bonuses...as the stats themselves are a null-zero value, in that they themselves add nothing, it's the bonuses that add something.</p><p></p><p>If a number does nothing and is the same for everyone...what is the purpose of it even being there. There IS no reason, you could easily remove it and adjust the other stats to compense for it, and nothing would change. Hence, it doesn't really add anything to the system.</p><p></p><p>This is why my playstyle prefers how THACO handled it. As I stated, 5e could do something similar if they had wanted...and made it relevant to classes and their differences.</p><p></p><p>Instead, they had a null-zero item which really, if you think about it, doesn't really do anything for the system.</p><p></p><p>As you mentioned, this is why there is such a focus on the number of attacks and that arena...but that's also something 2e also included.</p></blockquote><p></p>
[QUOTE="GreyLord, post: 6851573, member: 4348"] In many ways you are right about 3e (but this thread is about 2e and in that light in regards to 5e, which is where I am referencing things). Regarding 5e and specifically the proficiency bonus in combat (as opposed to skills, rogues and bards have differentiations in how that proficiency bonus is applied to skills for example) A number which is exactly the same for everyone, is a number that is unnecessary and adds unnecessary complications. Hence, 5e's proficiency bonus which is the same for everyone in combat, is basically a null-zero rule...it adds NOTHING to the system. 2e had it's THACO as a differential, it changed in it's basic application dependent on what your character was. In addition, you mention multiple attacks. This is an area 2e ALSO included...hence 2e actually added MORE in that arena as it included multiple attacks on top of the class differentiations. In some ways, it's how people have viewed Stats in 3e to 5e...why do we even have them (actually, with 5e saves and such, I find stats far more relevant). Why not, instead just use the bonuses...as the stats themselves are a null-zero value, in that they themselves add nothing, it's the bonuses that add something. If a number does nothing and is the same for everyone...what is the purpose of it even being there. There IS no reason, you could easily remove it and adjust the other stats to compense for it, and nothing would change. Hence, it doesn't really add anything to the system. This is why my playstyle prefers how THACO handled it. As I stated, 5e could do something similar if they had wanted...and made it relevant to classes and their differences. Instead, they had a null-zero item which really, if you think about it, doesn't really do anything for the system. As you mentioned, this is why there is such a focus on the number of attacks and that arena...but that's also something 2e also included. [/QUOTE]
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