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what is it about 2nd ed that we miss?
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<blockquote data-quote="Sacrosanct" data-source="post: 6851653" data-attributes="member: 15700"><p>A lot of those things you list as better is subjective, by the way. I always hesitate to say X was better as a statement of fact when dealing with something like a role playing game, because it's almost always due to preference. For example, I prefer the % based skills that thieves and bards had in 2e where you chose how to distribute your points because I like % better than d20 DC rolls. That's my preference, and isn't something really objective. Same thing with your comment about ability scores. More regular and fair? Entirely subjective, and doesn't really make sense. 4d6 drop lowest in 2e is the same as 4d6 drop lowest in 5e. You're also forgetting that in 1e/2e, when you were called up on do to an ability check, you rolled a d20 and if you got your stat value or lower, you succeeded. So it can be argued that stats in 1e/2e were worth more than they are in 5e. I.e., in 5e a 12 and 13 are the exact same mechanically, while in AD&D a 13 gave you a 5% better chance at succeeding in at a check than a 12 would.</p><p></p><p>While I agree that for some folks, nostalgia is part of it, it isn't for me or my group. We played a mix of 1e/2e continuous all the way up to 5e's release, so it was our preferred system based on what it allowed us to do over 3ed and 4e that had nothing to do with nostalgia. </p><p></p><p>Now, I think 5e is a great game, and that's our system now, but to answer your question, things I miss are:</p><p></p><p>specialty priest schools</p><p>lethality. There are no death saves, and if you missed a saving throw, it meant a whole lot more in AD&D. Again, I know that for some people the removal of this lethality is a good thing, but for me, I liked it. Kept you more cautious as a player.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 6851653, member: 15700"] A lot of those things you list as better is subjective, by the way. I always hesitate to say X was better as a statement of fact when dealing with something like a role playing game, because it's almost always due to preference. For example, I prefer the % based skills that thieves and bards had in 2e where you chose how to distribute your points because I like % better than d20 DC rolls. That's my preference, and isn't something really objective. Same thing with your comment about ability scores. More regular and fair? Entirely subjective, and doesn't really make sense. 4d6 drop lowest in 2e is the same as 4d6 drop lowest in 5e. You're also forgetting that in 1e/2e, when you were called up on do to an ability check, you rolled a d20 and if you got your stat value or lower, you succeeded. So it can be argued that stats in 1e/2e were worth more than they are in 5e. I.e., in 5e a 12 and 13 are the exact same mechanically, while in AD&D a 13 gave you a 5% better chance at succeeding in at a check than a 12 would. While I agree that for some folks, nostalgia is part of it, it isn't for me or my group. We played a mix of 1e/2e continuous all the way up to 5e's release, so it was our preferred system based on what it allowed us to do over 3ed and 4e that had nothing to do with nostalgia. Now, I think 5e is a great game, and that's our system now, but to answer your question, things I miss are: specialty priest schools lethality. There are no death saves, and if you missed a saving throw, it meant a whole lot more in AD&D. Again, I know that for some people the removal of this lethality is a good thing, but for me, I liked it. Kept you more cautious as a player. [/QUOTE]
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what is it about 2nd ed that we miss?
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