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Community
General Tabletop Discussion
*Dungeons & Dragons
what is it about 2nd ed that we miss?
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<blockquote data-quote="pming" data-source="post: 6851729" data-attributes="member: 45197"><p>Hiya!</p><p></p><p></p><p></p><p>Yeah, I should have specified but I "pick on" 3.x/PF/4e all the time and am trying to cut back. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>I wouldn't say "only" players nutured on 3e...I have encountered 1e/2e players that have come from so-called "munchkin campaigns" where they were given stupid powerful stuff (class abilities, magic items, spells, etc) so that they have rediculous power-build type PC's. The thing with 1e/2e is that when a player shows up and starts to regale the table with tales of his Cambion Paladin/Magic-User/Assassin, 34th/30th/20th with a holy avenger Sword of Kas, the Coat of Arnd, and that his Huge Ancient gold dragon special mount can transform itself once per day into Bahaumet...well, it was <em>blatantly obvious</em> that he and his DM were "cheating" (e.g., not in any way shape or form trying to play by the guidelines of 'generally accepted AD&D rules'). With 3.x/PF/4e...the player can back up every one of those claims with some feat, racial choice, spell book, or "special power" from any number of a million books or PDF's put out for his/her chosen system.</p><p></p><p>Thankfully, 1e/2e doesn't have that level of "power building capability". <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 6851729, member: 45197"] Hiya! Yeah, I should have specified but I "pick on" 3.x/PF/4e all the time and am trying to cut back. ;) I wouldn't say "only" players nutured on 3e...I have encountered 1e/2e players that have come from so-called "munchkin campaigns" where they were given stupid powerful stuff (class abilities, magic items, spells, etc) so that they have rediculous power-build type PC's. The thing with 1e/2e is that when a player shows up and starts to regale the table with tales of his Cambion Paladin/Magic-User/Assassin, 34th/30th/20th with a holy avenger Sword of Kas, the Coat of Arnd, and that his Huge Ancient gold dragon special mount can transform itself once per day into Bahaumet...well, it was [I]blatantly obvious[/I] that he and his DM were "cheating" (e.g., not in any way shape or form trying to play by the guidelines of 'generally accepted AD&D rules'). With 3.x/PF/4e...the player can back up every one of those claims with some feat, racial choice, spell book, or "special power" from any number of a million books or PDF's put out for his/her chosen system. Thankfully, 1e/2e doesn't have that level of "power building capability". :) ^_^ Paul L. Ming [/QUOTE]
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what is it about 2nd ed that we miss?
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