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General Tabletop Discussion
*Dungeons & Dragons
what is it about 2nd ed that we miss?
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<blockquote data-quote="Gadget" data-source="post: 6851758" data-attributes="member: 23716"><p>I think I would echo what others have said about campaign settings, and flavor/stories. Also, nostalgia goes without saying.</p><p></p><p>I think I would also like to add my voice to and expand upon the 'distinctive' aspect that a few have brought up. While 2e and before is often justly maligned for things like level limits, class weapon restrictions, and such, I've got to admit that it <em>did</em> add sense of distinctiveness to classes and races; especially classes. In modern D&D, with feats, open multi-classing, and more ubiquitous magic, things can start to feel a bit homogeneous at times. The cleric can feel more like a white mage than a traditional cleric, everyone feels like a wizard with multiple abilities to cherry pick from the wizard spell list, etc. Don't get me wrong, there are good reasons and upsides to all of these options in 5e. But sometimes one gets a little nostalgic for some more restrictions. Also, I think it was bit easier to run a 'low magic' game with 2e, not ideal, but easier.</p></blockquote><p></p>
[QUOTE="Gadget, post: 6851758, member: 23716"] I think I would echo what others have said about campaign settings, and flavor/stories. Also, nostalgia goes without saying. I think I would also like to add my voice to and expand upon the 'distinctive' aspect that a few have brought up. While 2e and before is often justly maligned for things like level limits, class weapon restrictions, and such, I've got to admit that it [I]did[/I] add sense of distinctiveness to classes and races; especially classes. In modern D&D, with feats, open multi-classing, and more ubiquitous magic, things can start to feel a bit homogeneous at times. The cleric can feel more like a white mage than a traditional cleric, everyone feels like a wizard with multiple abilities to cherry pick from the wizard spell list, etc. Don't get me wrong, there are good reasons and upsides to all of these options in 5e. But sometimes one gets a little nostalgic for some more restrictions. Also, I think it was bit easier to run a 'low magic' game with 2e, not ideal, but easier. [/QUOTE]
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Community
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what is it about 2nd ed that we miss?
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