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*Dungeons & Dragons
what is it about 2nd ed that we miss?
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<blockquote data-quote="Bera" data-source="post: 6851815" data-attributes="member: 74671"><p>As someone who just started playing 2nd edition again back in September, its also the modularity. It is really easy to make a few changes to 2nd edition (and earlier editions) which are difficult in later editions. The Spells & Magic book literally lets you change how all magic works in the game, which is something difficult to imagine in 5e. There are a few systems for making priests of any given deity different from the standard Cleric. There's a pretty quick and simple option for making 8 different types of wizard in the player's handbook alone. There are options for how darkvision/infravision works. There's options for everything to help tailor the rules to the setting.</p><p></p><p>There are drawbacks too. Just about every version of 2nd edition is much gritter than 5e. Balance between different characters is much more of an ideal than a reality. It can be difficult to navigate the plethora of optional rules and subsystems. Its not as easy to tell when a monster/encounter will really threaten the players. But for people who still prefer older editions, the idea that every challenge is level-appropriate is not really a concern.</p><p></p><p>Ultimately, I like both. But I'm a bit more interested in the gritter game with a lot of options for customization, and that's still 2nd edition for me.</p></blockquote><p></p>
[QUOTE="Bera, post: 6851815, member: 74671"] As someone who just started playing 2nd edition again back in September, its also the modularity. It is really easy to make a few changes to 2nd edition (and earlier editions) which are difficult in later editions. The Spells & Magic book literally lets you change how all magic works in the game, which is something difficult to imagine in 5e. There are a few systems for making priests of any given deity different from the standard Cleric. There's a pretty quick and simple option for making 8 different types of wizard in the player's handbook alone. There are options for how darkvision/infravision works. There's options for everything to help tailor the rules to the setting. There are drawbacks too. Just about every version of 2nd edition is much gritter than 5e. Balance between different characters is much more of an ideal than a reality. It can be difficult to navigate the plethora of optional rules and subsystems. Its not as easy to tell when a monster/encounter will really threaten the players. But for people who still prefer older editions, the idea that every challenge is level-appropriate is not really a concern. Ultimately, I like both. But I'm a bit more interested in the gritter game with a lot of options for customization, and that's still 2nd edition for me. [/QUOTE]
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