Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
what is it about 2nd ed that we miss?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="RotGrub" data-source="post: 6853716" data-attributes="member: 6777078"><p>The designers of 2e wanted to change it, but TSR wouldn't let them because they wanted it to be compatible with 1e modules. Thac0 was invented for that reason.</p><p></p><p></p><p></p><p></p><p>I don't agree. The skill resolution system in 2e is also very easy to use. There are no DCs to remember either. You simply roll under your stat and apply a modifier. In addition, 2e skills are far more granular, which allows for a more rich and varied experience. IMO, 5e went overboard by lumping everything under large umbrella skills. It makes no sense for example that anyone with Athletics can swim, let alone do it in armor. </p><p></p><p></p><p>Atunement first appeared in 2e (see Ring of Sustenance). Many people I know hate atunement in 5e, and they don't play with it. I certainly don't need a rule to limit a characters use of magical items. With that said, many of 5e's magical items are just useless when compared to their 2e counterparts.. Take a look at how the scimitar of speed in 5e functions. </p><p></p><p> </p><p></p><p></p><p></p><p>Every odd number ability score is NOT worth anything and hasn't been since 3e. Sure, some of the 2e charts can be improved on, but at least the ability score didn't just represent a single modifier. Ability scores since 3e are pointless, they might as well just be a single modifier. </p><p></p><p></p><p></p><p></p><p>In someways 2e multi-classing has its advantages. You can actually create a fighter/cleric or fighter/thief/mage at first level. you can realize your character concept from day one. </p><p></p><p></p><p></p><p>I think BA went too far in 5e. Sure, D&D has suffered from modifier porn since 3e, but now it still sufferers from hit point bloat. I'd rather have a system like 2e in that regard. In fact, 2e was wise to put a cap on AC at -10</p><p></p><p></p><p></p><p></p><p>Those are kits in 2e. </p><p></p><p></p><p></p><p>I personally don't care about saving throws, but I don't mind a chart either. With a chart the system can be less linear. </p><p></p><p></p><p></p><p>Yes, less hit points a good thing in 2e. </p><p></p><p></p><p>A good system has many different initiative system options. 2e had several to pick from. Of course, I do miss weapon and casting times. </p><p></p><p></p><p></p><p>Spell disruption is great, but I didn't care for 3e's concentration check rules.</p></blockquote><p></p>
[QUOTE="RotGrub, post: 6853716, member: 6777078"] The designers of 2e wanted to change it, but TSR wouldn't let them because they wanted it to be compatible with 1e modules. Thac0 was invented for that reason. I don't agree. The skill resolution system in 2e is also very easy to use. There are no DCs to remember either. You simply roll under your stat and apply a modifier. In addition, 2e skills are far more granular, which allows for a more rich and varied experience. IMO, 5e went overboard by lumping everything under large umbrella skills. It makes no sense for example that anyone with Athletics can swim, let alone do it in armor. Atunement first appeared in 2e (see Ring of Sustenance). Many people I know hate atunement in 5e, and they don't play with it. I certainly don't need a rule to limit a characters use of magical items. With that said, many of 5e's magical items are just useless when compared to their 2e counterparts.. Take a look at how the scimitar of speed in 5e functions. Every odd number ability score is NOT worth anything and hasn't been since 3e. Sure, some of the 2e charts can be improved on, but at least the ability score didn't just represent a single modifier. Ability scores since 3e are pointless, they might as well just be a single modifier. In someways 2e multi-classing has its advantages. You can actually create a fighter/cleric or fighter/thief/mage at first level. you can realize your character concept from day one. I think BA went too far in 5e. Sure, D&D has suffered from modifier porn since 3e, but now it still sufferers from hit point bloat. I'd rather have a system like 2e in that regard. In fact, 2e was wise to put a cap on AC at -10 Those are kits in 2e. I personally don't care about saving throws, but I don't mind a chart either. With a chart the system can be less linear. Yes, less hit points a good thing in 2e. A good system has many different initiative system options. 2e had several to pick from. Of course, I do miss weapon and casting times. Spell disruption is great, but I didn't care for 3e's concentration check rules. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
what is it about 2nd ed that we miss?
Top