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General Tabletop Discussion
*Dungeons & Dragons
what is it about 2nd ed that we miss?
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<blockquote data-quote="AriochQ" data-source="post: 6856086" data-attributes="member: 6793324"><p>Yes. Each class had a stack of cards with actions (with varying recharge rates) and combat became very min/max in that you wanted to synergize your cards (actions) with the other cards (in this case usually played by other players, sometimes by you). Granted, you didn't need to physically use the cards to play 4th ed., but the direction it took the game in was very CCG motivated IMHO.</p><p></p><p>Earlier editions of D&D, you worked with your party to overcome a foe, but it was more like "I am going to block the door so you can fireball the room". In 4th ed. it became more like "I am going to use XXX and push the target 5 feet, player 2 can then trip him with his XXX ability, so player 3 gets his bonus attack and do extra damage and then push him off the ledge".</p><p></p><p>In short, 4th ed. micro-managed combat making it far more similar to a CCG turn than prior editions of D&D.</p><p></p><p>Feel free to disagree, but I have noticed that many people who favor 4th edition were those players who had not played prior editions.</p></blockquote><p></p>
[QUOTE="AriochQ, post: 6856086, member: 6793324"] Yes. Each class had a stack of cards with actions (with varying recharge rates) and combat became very min/max in that you wanted to synergize your cards (actions) with the other cards (in this case usually played by other players, sometimes by you). Granted, you didn't need to physically use the cards to play 4th ed., but the direction it took the game in was very CCG motivated IMHO. Earlier editions of D&D, you worked with your party to overcome a foe, but it was more like "I am going to block the door so you can fireball the room". In 4th ed. it became more like "I am going to use XXX and push the target 5 feet, player 2 can then trip him with his XXX ability, so player 3 gets his bonus attack and do extra damage and then push him off the ledge". In short, 4th ed. micro-managed combat making it far more similar to a CCG turn than prior editions of D&D. Feel free to disagree, but I have noticed that many people who favor 4th edition were those players who had not played prior editions. [/QUOTE]
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what is it about 2nd ed that we miss?
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