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General Tabletop Discussion
*Dungeons & Dragons
what is it about 2nd ed that we miss?
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<blockquote data-quote="Tony Vargas" data-source="post: 6857457" data-attributes="member: 996"><p>In an RPG, of course it is. RPGs are too open in play for it to be any other way. The point really isn't whether you can do something without a rule, but whether that something is going to be easy enough to deal with without a rule. What color your character's hair is won't likely cause much disagreement in play. Whether he can blow the top off a mountain might need some foundation in the rules to avoid problems. </p><p></p><p>Then there's the question of whether you're filling in a missing element with a 'good' (clear, balanced, playable, consistent, fun, &c) rule or a 'bad' (vague, broken, un-playable, contradictory, burdensome, lame, &c) rule. Tossing bad rules and falling back on the truism that you can play without any rule at all can be a good idea.</p><p></p><p>Except, 2e did have backgrounds, between Kits and NWPs. For that matter, 1e did, in the form of a random 'secondary skill.' They were rules that covered your character's pre-class background, or could to an extent. </p><p></p><p>They just weren't as 'good' as what we have now. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6857457, member: 996"] In an RPG, of course it is. RPGs are too open in play for it to be any other way. The point really isn't whether you can do something without a rule, but whether that something is going to be easy enough to deal with without a rule. What color your character's hair is won't likely cause much disagreement in play. Whether he can blow the top off a mountain might need some foundation in the rules to avoid problems. Then there's the question of whether you're filling in a missing element with a 'good' (clear, balanced, playable, consistent, fun, &c) rule or a 'bad' (vague, broken, un-playable, contradictory, burdensome, lame, &c) rule. Tossing bad rules and falling back on the truism that you can play without any rule at all can be a good idea. Except, 2e did have backgrounds, between Kits and NWPs. For that matter, 1e did, in the form of a random 'secondary skill.' They were rules that covered your character's pre-class background, or could to an extent. They just weren't as 'good' as what we have now. ;) [/QUOTE]
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what is it about 2nd ed that we miss?
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