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Community
General Tabletop Discussion
*Dungeons & Dragons
what is it about 2nd ed that we miss?
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<blockquote data-quote="Dorian_Grey" data-source="post: 6857564" data-attributes="member: 6801878"><p>Solipsism is not my goal. I was hampered by my desire for simplicity due to my awareness of 1) I'm not writing a thesis, and 2) we're bordering on what some might mistake as edition wars. </p><p></p><p>Actually, the direction I was aiming for was Wittgenstein's "Language City" applied to gaming. For example, I completely acknowledge that you and I exist, and that we both play games, but where you might find yourself out in the city center with traffic lights and narrow structured streets in a nice grid pattern - I could be out in the woods, traveling barely defined paths. Both of us are happy, both of us are gaming, both of us are fundamentally different while still in the same universe. It is the fundamental difference between looking and evaluating rules as rules versus the use made of the form of rules.</p><p></p><p>At the end of the day this thread is about "What do you like about 2e?" And some people have been curious why someone would like something when they see a better version. Let's look at it in the "city": There is a restaurant people like to go to. Person A talks about how to get their the fastest by taking this road to this road to this road and BAM. Done. Person B talks about how they like to take this longer route to the restaurant because they like the view. Neither route is inherently wrong. Both routes accomplish the end goal - while also best serving the individual who takes that path. WHY Person A likes one thing, and Person B likes another is only knowable to them (intrinsically), but their why is irrelevant to an objective outside observer - who should ask not "What route would I have used?" (rules for rules) but instead, "Did the route achieve the objective?" (Getting to the restaurant, or the use made from the form of the rules).</p></blockquote><p></p>
[QUOTE="Dorian_Grey, post: 6857564, member: 6801878"] Solipsism is not my goal. I was hampered by my desire for simplicity due to my awareness of 1) I'm not writing a thesis, and 2) we're bordering on what some might mistake as edition wars. Actually, the direction I was aiming for was Wittgenstein's "Language City" applied to gaming. For example, I completely acknowledge that you and I exist, and that we both play games, but where you might find yourself out in the city center with traffic lights and narrow structured streets in a nice grid pattern - I could be out in the woods, traveling barely defined paths. Both of us are happy, both of us are gaming, both of us are fundamentally different while still in the same universe. It is the fundamental difference between looking and evaluating rules as rules versus the use made of the form of rules. At the end of the day this thread is about "What do you like about 2e?" And some people have been curious why someone would like something when they see a better version. Let's look at it in the "city": There is a restaurant people like to go to. Person A talks about how to get their the fastest by taking this road to this road to this road and BAM. Done. Person B talks about how they like to take this longer route to the restaurant because they like the view. Neither route is inherently wrong. Both routes accomplish the end goal - while also best serving the individual who takes that path. WHY Person A likes one thing, and Person B likes another is only knowable to them (intrinsically), but their why is irrelevant to an objective outside observer - who should ask not "What route would I have used?" (rules for rules) but instead, "Did the route achieve the objective?" (Getting to the restaurant, or the use made from the form of the rules). [/QUOTE]
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what is it about 2nd ed that we miss?
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