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General Tabletop Discussion
*Dungeons & Dragons
what is it about 2nd ed that we miss?
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<blockquote data-quote="The Crimson Binome" data-source="post: 6860379" data-attributes="member: 6775031"><p>A level 0 blacksmith in 2E could be skilled at smithing, which was possible under that system because skills were entirely de-coupled from your level (Thief-skills aside, at least by default). As far as I can tell, a level 1 blacksmith in 4E could also be skilled at smithing, since there's no Craft skill in 4E so there's no reason to assume that it's based on level; you don't need minion rules to say that a blacksmith is good at smithing.</p><p></p><p>A level 0 character doesn't belong in combat, and its stats reflect that. It can't hit, it can't take a hit, and it doesn't know any fancy tricks. It is internally consistent with itself, and with its place in the world.</p><p></p><p>An Azer Warrior is a level 17 NPC with +20 to hit, AC 31, and <em>one hit point</em>. It has a combat trick that is meaningful against a level 17 PC (a successful attack sets you on fire, save ends), and it's not trivial for a level 17 PC to land a hit on one, but if you can land one hit on it then it will drop like a sack of potatoes. </p><p></p><p>It clearly <em>does</em> belong on the battlefield with PCs level 15-19, and its backstory (its place within the world) will reflect that, but it fails to deliver on that role - its lack of HP does not reflect its skill at arms or its innate Constitution, which <em>everything else in the world</em> has proven are inextricably linked. It makes sense as a gamist construct for brief diversions to prevent focus-fire against the actual enemies, and it makes sense as a story construct to give the heroes cheap fodder to mow through (with just enough chance to hurt you that can't ignore them entirely), but it fails to provide a consistent model of how the world works and thus damages the integrity of the model as a whole.</p><p></p><p>You might think it's silly that a good blacksmith would have to be a high-level character in 3E or 5E, and I would agree with you on that count, but at least it's <em>consistent</em>.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 6860379, member: 6775031"] A level 0 blacksmith in 2E could be skilled at smithing, which was possible under that system because skills were entirely de-coupled from your level (Thief-skills aside, at least by default). As far as I can tell, a level 1 blacksmith in 4E could also be skilled at smithing, since there's no Craft skill in 4E so there's no reason to assume that it's based on level; you don't need minion rules to say that a blacksmith is good at smithing. A level 0 character doesn't belong in combat, and its stats reflect that. It can't hit, it can't take a hit, and it doesn't know any fancy tricks. It is internally consistent with itself, and with its place in the world. An Azer Warrior is a level 17 NPC with +20 to hit, AC 31, and [I]one hit point[/I]. It has a combat trick that is meaningful against a level 17 PC (a successful attack sets you on fire, save ends), and it's not trivial for a level 17 PC to land a hit on one, but if you can land one hit on it then it will drop like a sack of potatoes. It clearly [I]does[/I] belong on the battlefield with PCs level 15-19, and its backstory (its place within the world) will reflect that, but it fails to deliver on that role - its lack of HP does not reflect its skill at arms or its innate Constitution, which [I]everything else in the world[/I] has proven are inextricably linked. It makes sense as a gamist construct for brief diversions to prevent focus-fire against the actual enemies, and it makes sense as a story construct to give the heroes cheap fodder to mow through (with just enough chance to hurt you that can't ignore them entirely), but it fails to provide a consistent model of how the world works and thus damages the integrity of the model as a whole. You might think it's silly that a good blacksmith would have to be a high-level character in 3E or 5E, and I would agree with you on that count, but at least it's [I]consistent[/I]. [/QUOTE]
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