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*Dungeons & Dragons
what is it about 2nd ed that we miss?
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<blockquote data-quote="Neonchameleon" data-source="post: 6860408" data-attributes="member: 87792"><p>Yup.</p><p></p><p></p><p></p><p>Other than comparatively to the PCs. If it's there at all it's there as cannon fodder. </p><p></p><p></p><p></p><p>If you're just going to invent things - and things that would make the world make about as much sense as Order of the Stick - we might as well give up now. Hit points are <em>and have always been</em> an abstract number <em>that are, according to Gary Gygax not primarily physical</em> - and 4e is the only edition to have a consistent model of hit points. The only people for who hit points are more than vaguely linked to Constitution in 4e are PCs.</p><p></p><p>You can misunderstand hit points in other editions and produce some textual support for your position, but it absolutely does not hold in 4e.</p><p></p><p></p><p></p><p>The confusion between the rules of D&D and a physics model of the world is the root of about half the jokes in the first 100 or so comics in Order of the Stick. D&D, any edition, provides an utterly <em>miserable</em> model of how the world works on any sort of scale. It is designed for PCs doing PC things.</p><p></p><p>To give just one illustration of how inane the desire for your PC modelling tools to also be a world simulator are, because of this desire for consistency it is hardcoded into the rules of D&D 3.X that an equally skilled lawyer and barmaid will earn equal amounts of money because that's how the profession skill works. Further if we take our barmaid who's been working in a bustling city she'll earn exactly the same amount of money in the middle of nowhere in a country where she doesn't speak the language.</p><p></p><p>Why is this? Because Profession is a cute idea for a skill that does what it was designed to - explain how 1st level PCs make their money and provide a little flavour. When in the name of <em>consistency</em> you try extrapolating a rule of thumb way past its intended use you get results that make assuming you can neglect the curvature of the earth when trying to sail round the world because you can in a 100m sprint seem sensible.</p><p></p><p>In short D&D doesn't work the way you want it to and models of anything non-trivial don't work the way you want them to. And the consistency you want is positively inimical to building any sort of believable world unless you start off with a world-building simulator rather than somethingm centred round the actions of PCs, or your desire is a world operating under a distinctly alien physics.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 6860408, member: 87792"] Yup. Other than comparatively to the PCs. If it's there at all it's there as cannon fodder. If you're just going to invent things - and things that would make the world make about as much sense as Order of the Stick - we might as well give up now. Hit points are [I]and have always been[/I] an abstract number [I]that are, according to Gary Gygax not primarily physical[/I] - and 4e is the only edition to have a consistent model of hit points. The only people for who hit points are more than vaguely linked to Constitution in 4e are PCs. You can misunderstand hit points in other editions and produce some textual support for your position, but it absolutely does not hold in 4e. The confusion between the rules of D&D and a physics model of the world is the root of about half the jokes in the first 100 or so comics in Order of the Stick. D&D, any edition, provides an utterly [I]miserable[/I] model of how the world works on any sort of scale. It is designed for PCs doing PC things. To give just one illustration of how inane the desire for your PC modelling tools to also be a world simulator are, because of this desire for consistency it is hardcoded into the rules of D&D 3.X that an equally skilled lawyer and barmaid will earn equal amounts of money because that's how the profession skill works. Further if we take our barmaid who's been working in a bustling city she'll earn exactly the same amount of money in the middle of nowhere in a country where she doesn't speak the language. Why is this? Because Profession is a cute idea for a skill that does what it was designed to - explain how 1st level PCs make their money and provide a little flavour. When in the name of [I]consistency[/I] you try extrapolating a rule of thumb way past its intended use you get results that make assuming you can neglect the curvature of the earth when trying to sail round the world because you can in a 100m sprint seem sensible. In short D&D doesn't work the way you want it to and models of anything non-trivial don't work the way you want them to. And the consistency you want is positively inimical to building any sort of believable world unless you start off with a world-building simulator rather than somethingm centred round the actions of PCs, or your desire is a world operating under a distinctly alien physics. [/QUOTE]
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