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*Dungeons & Dragons
what is it about 2nd ed that we miss?
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<blockquote data-quote="pemerton" data-source="post: 6860451" data-attributes="member: 42582"><p>The main issue with this has been addressed by [MENTION=87792]Neonchameleon[/MENTION] not far upthread - namely, there is no proven link between hp and CON.</p><p></p><p>But anyway, another way to think of it is like this: we know from the real world that sometimes people can be killed with a single blow. We know from genre fiction that those are the unlucky ones, whose time (on the page or on the screen) is slight: they may be nothing more than numbers in a counting game between a dwarf and an elf!</p><p></p><p>The minion mechanic is a device for putting those (unfortunate) personages onto the D&D battlefield.</p><p></p><p>There are other ways to do it: use a critical hit system (but I know from experience that increases overhead in play); or the 5e way, of "bounded accuracy" combined with escalating damage (from spells and class features) or attack sequences (for fighters et al) which means that hits vs low-level creatures eventually become one-hit kills (this seems fiddly to me too, but there are plenty of players who seem to find minions "artificial" yet adding a damage die for gaining a level is "organic" - whatever floats their boat!).</p></blockquote><p></p>
[QUOTE="pemerton, post: 6860451, member: 42582"] The main issue with this has been addressed by [MENTION=87792]Neonchameleon[/MENTION] not far upthread - namely, there is no proven link between hp and CON. But anyway, another way to think of it is like this: we know from the real world that sometimes people can be killed with a single blow. We know from genre fiction that those are the unlucky ones, whose time (on the page or on the screen) is slight: they may be nothing more than numbers in a counting game between a dwarf and an elf! The minion mechanic is a device for putting those (unfortunate) personages onto the D&D battlefield. There are other ways to do it: use a critical hit system (but I know from experience that increases overhead in play); or the 5e way, of "bounded accuracy" combined with escalating damage (from spells and class features) or attack sequences (for fighters et al) which means that hits vs low-level creatures eventually become one-hit kills (this seems fiddly to me too, but there are plenty of players who seem to find minions "artificial" yet adding a damage die for gaining a level is "organic" - whatever floats their boat!). [/QUOTE]
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what is it about 2nd ed that we miss?
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