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*Dungeons & Dragons
what is it about 2nd ed that we miss?
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<blockquote data-quote="The Crimson Binome" data-source="post: 6860474" data-attributes="member: 6775031"><p>Actually, that skill does make special note of circumstances as heavily modifying the outcome. </p><p></p><p>And even if it did work as you say it does, so what? The results don't need to be <em>realistic</em>. This is a fantasy world with elves and dragons. It's not supposed to be <em>realistic</em>. The important thing is that the rules are <em>consistent</em>, and they <em>must</em> be consistent if we are to use them to model anything at all!</p><p></p><p>And if you (as DM) do not like the rules in any given area - if you think it's silly for a barmaid to make as much money as a barrister - then you can change them out for a more detailed model. The rules in the book are a <em>simplified</em> model of the world, taking into account certain assumptions, but that's not the same thing as being <em>abstract</em>; the rules <em>do</em> hold for normal circumstances that are likely to apply, and if those assumptions can no longer be safely assumed (as in your world curvature example), then that's why we have a DM there to intervene.</p><p></p><p>What would be insane would be to ascribe different realities - not just different scales of resolution, reflecting the same realities - to different characters, based not on anything within their world that could be a real distinction between them, but based on who is controlling them at the table. </p><p></p><p>If a wide variety of individuals with +20 to hit can each take between 10 and 30 arrow wounds without dropping, and even an unskilled novice with only +5 to hit can still take 3 arrows and keep going, then it would be <em>insane</em> to suggest that someone else with +20 to hit would die from a single arrow. </p><p></p><p>It doesn't need to be an OotS style of causal relation with actual levels, but the ability to hit and take a hit are clearly both linked to <em>something</em> that actually exists within the world (such as skill at arms, or actual combat experience), and <em>whatever</em> complex formula <em>actually</em> governs that stuff simply <em>does not allow</em> for anyone to drop from a single arrow hit.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 6860474, member: 6775031"] Actually, that skill does make special note of circumstances as heavily modifying the outcome. And even if it did work as you say it does, so what? The results don't need to be [I]realistic[/I]. This is a fantasy world with elves and dragons. It's not supposed to be [I]realistic[/I]. The important thing is that the rules are [I]consistent[/I], and they [I]must[/I] be consistent if we are to use them to model anything at all! And if you (as DM) do not like the rules in any given area - if you think it's silly for a barmaid to make as much money as a barrister - then you can change them out for a more detailed model. The rules in the book are a [I]simplified[/I] model of the world, taking into account certain assumptions, but that's not the same thing as being [I]abstract[/I]; the rules [I]do[/I] hold for normal circumstances that are likely to apply, and if those assumptions can no longer be safely assumed (as in your world curvature example), then that's why we have a DM there to intervene. What would be insane would be to ascribe different realities - not just different scales of resolution, reflecting the same realities - to different characters, based not on anything within their world that could be a real distinction between them, but based on who is controlling them at the table. If a wide variety of individuals with +20 to hit can each take between 10 and 30 arrow wounds without dropping, and even an unskilled novice with only +5 to hit can still take 3 arrows and keep going, then it would be [I]insane[/I] to suggest that someone else with +20 to hit would die from a single arrow. It doesn't need to be an OotS style of causal relation with actual levels, but the ability to hit and take a hit are clearly both linked to [I]something[/I] that actually exists within the world (such as skill at arms, or actual combat experience), and [I]whatever[/I] complex formula [I]actually[/I] governs that stuff simply [I]does not allow[/I] for anyone to drop from a single arrow hit. [/QUOTE]
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what is it about 2nd ed that we miss?
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