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*Dungeons & Dragons
what is it about 2nd ed that we miss?
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<blockquote data-quote="Tony Vargas" data-source="post: 6861365" data-attributes="member: 996"><p>"That approximate skill level" would be about 10 levels lower for a standard monster, though, so you might just be able to if you bust out something hard-hitting enough or crit or whatever. </p><p></p><p>Except that the life of the creature isn't what it's combat stats model, at all. It's stats model the challenge it posses to a PC party.</p><p></p><p>Not quite. While in 5e you can do enough save:1/2 damage with an AE to auto-kill a low-enough CR monster, a 4e miss:1/2 AE (and virtually all damaging attacks, AE or not, in 4e required an attack roll) doesn't kill minions on a miss. Minions were actually more durable, that way.</p><p></p><p>Prior to Essentials, AE attacks that did damage without any attack roll were zones that did damage to a creature in them under a certain circumstance, most often, ending their turn in the zone. So they were suicide for minions to stand in, but didn't auto-kill them instantly. </p><p></p><p>Post-Essentials you had attacks that didn't have attack rolls, but still did damage, like the errata'd Magic Missile. Those behaved more like save:1/2 spells in all other editions, in that you could auto-kill lesser foes with them.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6861365, member: 996"] "That approximate skill level" would be about 10 levels lower for a standard monster, though, so you might just be able to if you bust out something hard-hitting enough or crit or whatever. Except that the life of the creature isn't what it's combat stats model, at all. It's stats model the challenge it posses to a PC party. Not quite. While in 5e you can do enough save:1/2 damage with an AE to auto-kill a low-enough CR monster, a 4e miss:1/2 AE (and virtually all damaging attacks, AE or not, in 4e required an attack roll) doesn't kill minions on a miss. Minions were actually more durable, that way. Prior to Essentials, AE attacks that did damage without any attack roll were zones that did damage to a creature in them under a certain circumstance, most often, ending their turn in the zone. So they were suicide for minions to stand in, but didn't auto-kill them instantly. Post-Essentials you had attacks that didn't have attack rolls, but still did damage, like the errata'd Magic Missile. Those behaved more like save:1/2 spells in all other editions, in that you could auto-kill lesser foes with them. [/QUOTE]
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what is it about 2nd ed that we miss?
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