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what is it about 2nd ed that we miss?
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<blockquote data-quote="Maxperson" data-source="post: 6861790" data-attributes="member: 23751"><p>RIght, it's a player mechanic and the PCs don't see the hit points. A strike to the arm of a PC for 12 hit points of damage might only open a small cut. The rest of the hit point damage being luck, skill, whatever. Hit points are abstract. When a cleric casts a cure spell for lets say 1d8+4, the PC only know that the cut is completely healed, or healed to some degree, but still bothersome. </p><p></p><p>The game becomes ever so slightly problematic with the abstract nature of hit points in the PCs choosing the power level of spells as you noted. However, the player choice, since it's only the player that can see hit points, can be explained by whim, expedience, a desire to make sure the wound heals, or whatever. That choice does not mean that the PC can see 100% of the hit point damage.</p><p></p><p>In order for the PC to see 100% of the hit point damage, you need to remove the abstract nature of hit points and reduce them to meat damage only. Of course, then you get ridiculous result of being able to stab a 20th level fighter 20 or 30 times with a dagger and just irritate him. Abstract is much better in my opinion.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 6861790, member: 23751"] RIght, it's a player mechanic and the PCs don't see the hit points. A strike to the arm of a PC for 12 hit points of damage might only open a small cut. The rest of the hit point damage being luck, skill, whatever. Hit points are abstract. When a cleric casts a cure spell for lets say 1d8+4, the PC only know that the cut is completely healed, or healed to some degree, but still bothersome. The game becomes ever so slightly problematic with the abstract nature of hit points in the PCs choosing the power level of spells as you noted. However, the player choice, since it's only the player that can see hit points, can be explained by whim, expedience, a desire to make sure the wound heals, or whatever. That choice does not mean that the PC can see 100% of the hit point damage. In order for the PC to see 100% of the hit point damage, you need to remove the abstract nature of hit points and reduce them to meat damage only. Of course, then you get ridiculous result of being able to stab a 20th level fighter 20 or 30 times with a dagger and just irritate him. Abstract is much better in my opinion. [/QUOTE]
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