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what is it about 2nd ed that we miss?
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<blockquote data-quote="ZzarkLinux" data-source="post: 6862397" data-attributes="member: 77932"><p>Neonchameleon, you make some good counterpoints.</p><p></p><p></p><p>I feel this was both a number-scaling problem and a presentation issue.</p><p></p><p>5e caps ability scores, why not cap skills too? Maybe cap each skill at +5?</p><p>And when you roll "craft porticullis", it shouldn't determine whether you pass or fail. Instead, <strong>like Dwarf Fortress</strong>, the roll should determine how fast you make the porticullis and the quantity you make <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /> Casters already get a whole printout of their spells. Why can't fighters get a whole printout filled with skills too ?? </p><p></p><p>EDIT: And this wouldn't even slow down combat.99% of skills aren't used in combat.</p><p></p><p></p><p>You are right that we are all afraid of GURPS, and we don't want mechanic overload in our D&D. I agree, but I am disappointed by lack of roleplay items in the PHB. There is a middle ground, and I feel 5e is not close to the middle ground. Simple things are missing, like: "The monk must visit his monestary occasionally, usually near the solstice. Failure to do so can result in a loss of 1d4 wisdom" or "The wizard must return to his tower once a year. Otherwise he risks losing 1d6 Intelligence". <strong>Right now, the only reason a cleric prays is because "spells"...</strong></p><p></p><p></p><p>It sounds like you are saying "it can be abstracted" which is my main point. The PHB could stick to the middle ground, and add one-liners like "If a character spends the night resting at his home, he gains 5 temporary hp for the next battle" or "PCs without nightvision sometimes have trouble taking an extended rest during the day. Up to 10% of such rests can fail" or "On any given day, severe weather affects 2% of the world. You should be prepared". These simple lines use words "might", "maybe", "could" which DMs can easily ignore, but would encourage a lot more roleplaying imagination in the PHB.</p><p></p><p>Right now murder-hoboism holds all the flare in the PHB. There needs to be more short, optional, "might maybe" rules about the world in the PHB. A worldbuilder's guide won't work; it has to be in the PHB for the players. Basic boyscout / weather / roleplay rules need to go into the PHB.</p><p></p><p></p><p>Behave like a class stereotype? This is a class based game, and has been since 1e. It's what Gygax built. The fighter is not "everyman". The cleric shouldn't be practicing his Eldricth Blast. If you don't like the classes, then <strong>WotC should release more classes</strong> which is something I say a lot. I'm sure that someone, somewhere on the internet, is trying build a Druid into a swordsage. Where is the in-world consequnce for this?</p></blockquote><p></p>
[QUOTE="ZzarkLinux, post: 6862397, member: 77932"] Neonchameleon, you make some good counterpoints. I feel this was both a number-scaling problem and a presentation issue. 5e caps ability scores, why not cap skills too? Maybe cap each skill at +5? And when you roll "craft porticullis", it shouldn't determine whether you pass or fail. Instead, [b]like Dwarf Fortress[/b], the roll should determine how fast you make the porticullis and the quantity you make :-) Casters already get a whole printout of their spells. Why can't fighters get a whole printout filled with skills too ?? EDIT: And this wouldn't even slow down combat.99% of skills aren't used in combat. You are right that we are all afraid of GURPS, and we don't want mechanic overload in our D&D. I agree, but I am disappointed by lack of roleplay items in the PHB. There is a middle ground, and I feel 5e is not close to the middle ground. Simple things are missing, like: "The monk must visit his monestary occasionally, usually near the solstice. Failure to do so can result in a loss of 1d4 wisdom" or "The wizard must return to his tower once a year. Otherwise he risks losing 1d6 Intelligence". [b]Right now, the only reason a cleric prays is because "spells"...[/b] It sounds like you are saying "it can be abstracted" which is my main point. The PHB could stick to the middle ground, and add one-liners like "If a character spends the night resting at his home, he gains 5 temporary hp for the next battle" or "PCs without nightvision sometimes have trouble taking an extended rest during the day. Up to 10% of such rests can fail" or "On any given day, severe weather affects 2% of the world. You should be prepared". These simple lines use words "might", "maybe", "could" which DMs can easily ignore, but would encourage a lot more roleplaying imagination in the PHB. Right now murder-hoboism holds all the flare in the PHB. There needs to be more short, optional, "might maybe" rules about the world in the PHB. A worldbuilder's guide won't work; it has to be in the PHB for the players. Basic boyscout / weather / roleplay rules need to go into the PHB. Behave like a class stereotype? This is a class based game, and has been since 1e. It's what Gygax built. The fighter is not "everyman". The cleric shouldn't be practicing his Eldricth Blast. If you don't like the classes, then [b]WotC should release more classes[/b] which is something I say a lot. I'm sure that someone, somewhere on the internet, is trying build a Druid into a swordsage. Where is the in-world consequnce for this? [/QUOTE]
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