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what is it about 2nd ed that we miss?
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<blockquote data-quote="The Crimson Binome" data-source="post: 6863327" data-attributes="member: 6775031"><p>You should test your theory. Find yourself an alcoholic - someone who <em>knows</em> they have a problem, like someone coming out of an AA meeting or something - and ask if they <em>want</em> a drink. I can make a guess about what their choice will be. Then, hand them a glass of whatever alcohol seems appropriate to the situation. I won't predict whether they'll <em>actually</em> drink it, because that's a matter of willpower rather than a conscious decision, but I'm fairly confident about what their <em>choice</em> would be.</p><p></p><p>The fundamentally flawed premise of FATE is that it asks the player to make conscious decisions beyond the scope of what the character is capable of deciding. This is one example of such, though by no means is it the most egregious.</p><p></p><p>The best thing about 2E is that it doesn't include any of the rules, buried as options in 5E, that are supposed to appeal to FATE players. That whole "yes, and..." mindset did not exist when 2E came out, so the designers didn't have to pander to that crowd.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 6863327, member: 6775031"] You should test your theory. Find yourself an alcoholic - someone who [I]knows[/I] they have a problem, like someone coming out of an AA meeting or something - and ask if they [I]want[/I] a drink. I can make a guess about what their choice will be. Then, hand them a glass of whatever alcohol seems appropriate to the situation. I won't predict whether they'll [I]actually[/I] drink it, because that's a matter of willpower rather than a conscious decision, but I'm fairly confident about what their [I]choice[/I] would be. The fundamentally flawed premise of FATE is that it asks the player to make conscious decisions beyond the scope of what the character is capable of deciding. This is one example of such, though by no means is it the most egregious. The best thing about 2E is that it doesn't include any of the rules, buried as options in 5E, that are supposed to appeal to FATE players. That whole "yes, and..." mindset did not exist when 2E came out, so the designers didn't have to pander to that crowd. [/QUOTE]
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what is it about 2nd ed that we miss?
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