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what is it about 2nd ed that we miss?
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<blockquote data-quote="Neonchameleon" data-source="post: 6863387" data-attributes="member: 87792"><p>Objection! You are <em>seriously</em> skewing your sample there by suggesting someone coming out of an AA meeting. And the answer to your test is that <em>if they didn't want to drink it they wouldn't.</em> GURPS is pretty good at modelling members of Alcoholics Anonymous. What it's terrible at is modelling the alcoholics you meet in pubs and bars. (And Fate can manage AA members of course). You know, the ones who are likely to pay money to buy drinks despite knowing they have a problem.</p><p></p><p></p><p></p><p>The fundamentally flawed thing about tabletop RPGs is that you can never have direct access to everything your character knows about their world through living in it and through feeling what that character feels. Fate and other such games aim at a high trajectory rather than straight at the target because that means you get nearer what the target feels rather than having a 1:1 correspondence.</p><p></p><p></p><p></p><p>Which is one of the many reasons it suggests using overwhelming DM force to make up for having a rules set that is not fit for purpose.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 6863387, member: 87792"] Objection! You are [I]seriously[/I] skewing your sample there by suggesting someone coming out of an AA meeting. And the answer to your test is that [I]if they didn't want to drink it they wouldn't.[/I] GURPS is pretty good at modelling members of Alcoholics Anonymous. What it's terrible at is modelling the alcoholics you meet in pubs and bars. (And Fate can manage AA members of course). You know, the ones who are likely to pay money to buy drinks despite knowing they have a problem. The fundamentally flawed thing about tabletop RPGs is that you can never have direct access to everything your character knows about their world through living in it and through feeling what that character feels. Fate and other such games aim at a high trajectory rather than straight at the target because that means you get nearer what the target feels rather than having a 1:1 correspondence. Which is one of the many reasons it suggests using overwhelming DM force to make up for having a rules set that is not fit for purpose. [/QUOTE]
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