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General Tabletop Discussion
*Dungeons & Dragons
what is it about 2nd ed that we miss?
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<blockquote data-quote="ZzarkLinux" data-source="post: 6865400" data-attributes="member: 77932"><p>I was going to disagree, and cite how a bully can only shove a 3e commoner 1d4 times before the next shove makes the commoner unconscious (and a cat could only head-bump a 3e commoner 1d4 times too...) But now it kinda makes sense. A small hit gives a minor concussion, but the player "shakes it off" in a few seconds. This does HP damage, but that's okay because <em>hp doesn't affect your fighting ability stats</em>. I guess that meat-points mean death by many cuts, bruises, and hard shoves. But not fractures, and the healing rate seems to disagree, as below.</p><p></p><p></p><p>None of these definitions really work for me. Concussions definitely do happen in combat; we live in a world where <a href="http://www.youtube.com/watch?v=Nj4PoDrqv-E&t=0m23s" target="_blank">hockey's Dennis Wideman gets hit hard (concussed?), then hits a referee and concusses him</a>. Note: Dennis sits out 1 period (20 minutes), then comes back into the game. So combat does have hard hits, and I'd say that hockey players have higher Endurance than most people, so it stands that they have lots of HP.</p><p></p><p>Then you say that HP could include cuts, fractures, and concussions. I disagree. All of these cannot co-exist, due to the definition of overnight healing. In 3e, you only heal level-hp-per-night. So to get to full hitpoints, let's say it takes 5 days, and cuts / concussions don't heal in 5 days. In 4e/5e, you heal all-hp-per-night. So everything heals in one night, and fractures / concussions don't heal in one night. Some concussions heal in minutes, and fractures take weeks.</p><p></p><p>I guess this all this means that D&D HP breaks my suspension of disbelief. Regardless of edition, which is why I play the plot-points game.</p><p></p><p>What is the nightly healing rate in 2e (low level)?</p><p>Are there massive damage rules in 2e (low level)?</p><p>The damage you take in 2e must match the overnight healing rate, right?</p></blockquote><p></p>
[QUOTE="ZzarkLinux, post: 6865400, member: 77932"] I was going to disagree, and cite how a bully can only shove a 3e commoner 1d4 times before the next shove makes the commoner unconscious (and a cat could only head-bump a 3e commoner 1d4 times too...) But now it kinda makes sense. A small hit gives a minor concussion, but the player "shakes it off" in a few seconds. This does HP damage, but that's okay because [i]hp doesn't affect your fighting ability stats[/i]. I guess that meat-points mean death by many cuts, bruises, and hard shoves. But not fractures, and the healing rate seems to disagree, as below. None of these definitions really work for me. Concussions definitely do happen in combat; we live in a world where [URL="http://www.youtube.com/watch?v=Nj4PoDrqv-E&t=0m23s"]hockey's Dennis Wideman gets hit hard (concussed?), then hits a referee and concusses him[/URL]. Note: Dennis sits out 1 period (20 minutes), then comes back into the game. So combat does have hard hits, and I'd say that hockey players have higher Endurance than most people, so it stands that they have lots of HP. Then you say that HP could include cuts, fractures, and concussions. I disagree. All of these cannot co-exist, due to the definition of overnight healing. In 3e, you only heal level-hp-per-night. So to get to full hitpoints, let's say it takes 5 days, and cuts / concussions don't heal in 5 days. In 4e/5e, you heal all-hp-per-night. So everything heals in one night, and fractures / concussions don't heal in one night. Some concussions heal in minutes, and fractures take weeks. I guess this all this means that D&D HP breaks my suspension of disbelief. Regardless of edition, which is why I play the plot-points game. What is the nightly healing rate in 2e (low level)? Are there massive damage rules in 2e (low level)? The damage you take in 2e must match the overnight healing rate, right? [/QUOTE]
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