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what is it about 2nd ed that we miss?
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<blockquote data-quote="The Crimson Binome" data-source="post: 6865512" data-attributes="member: 6775031"><p>Can you imagine a world which worked that way, though? In the same world with elves and dragons, where we have cheap steel that never breaks under normal usage, could we also have mighty heroes who recover from fractures within a week? </p><p></p><p>For most players, it's a matter of suspension of disbelief, and how far you're willing to go before you draw the line. For those players - particularly the ones who don't know the details of how things work in the real world - they're willing to draw the line somewhere between two weeks and overnight.</p><p></p><p>Although, from a practical perspective, you could define injury however you felt like in 2E because it was just going to be healed with magic anyway. The fact that you <em>could</em> sleep it off with two weeks of intensive care was not something that usually came up during gameplay, since the cleric was going to patch you up within three days.</p><p>Basic healing was 1hp per night, but full bed rest brought that up to 2hp per day. I want to say that two full weeks of uninterrupted bed rest counted as a full heal, though.</p><p></p><p>I don't know about massive damage, because it never came up. The default rule was dead at 0, though there was an optional rule that let you survive until -10 (in which case recovering was difficult from that point). There was also System Shock, which was a percentile chance to not instantly die if someone tried to Raise you or Haste you; presumably, there were other things which could also trigger it.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 6865512, member: 6775031"] Can you imagine a world which worked that way, though? In the same world with elves and dragons, where we have cheap steel that never breaks under normal usage, could we also have mighty heroes who recover from fractures within a week? For most players, it's a matter of suspension of disbelief, and how far you're willing to go before you draw the line. For those players - particularly the ones who don't know the details of how things work in the real world - they're willing to draw the line somewhere between two weeks and overnight. Although, from a practical perspective, you could define injury however you felt like in 2E because it was just going to be healed with magic anyway. The fact that you [I]could[/I] sleep it off with two weeks of intensive care was not something that usually came up during gameplay, since the cleric was going to patch you up within three days. Basic healing was 1hp per night, but full bed rest brought that up to 2hp per day. I want to say that two full weeks of uninterrupted bed rest counted as a full heal, though. I don't know about massive damage, because it never came up. The default rule was dead at 0, though there was an optional rule that let you survive until -10 (in which case recovering was difficult from that point). There was also System Shock, which was a percentile chance to not instantly die if someone tried to Raise you or Haste you; presumably, there were other things which could also trigger it. [/QUOTE]
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Community
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what is it about 2nd ed that we miss?
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