Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
what is it about 2nd ed that we miss?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tony Vargas" data-source="post: 6865635" data-attributes="member: 996"><p>Was there a sense of how they survived it?</p><p></p><p>In other words it was relatively silent on the subject, as I said.</p><p></p><p>You are mistaken. Every edition of D&D has presented very abstract hps that simply do not work from a standpoint of exacting consistency in generating some narrative. Classic D&D had a terrible time because of the inconsistency of non-proportional healing. 4e had proportional healing, and that also had issues. 5e has very rapid natural healing, which is closer to supporting the old 1e vision of hps EGG expressed in the DMG than the mechancis of 1e, itself, were.</p><p></p><p>When does it make sense for a character hit for less than his remaining hps, to receive narration of a mortal wound? </p><p></p><p>That was something. Positive energy. Being overdrawn at the heavenly hit-point-bank. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>IMX, it's just a matter of getting used to what to embrace and what to ignore. If you've been playing D&D since the 70s or 80s or even early 90s, you got used to the silliness of hps as presented in the classic game - if you hadn't been able to stomach it, you'd've given up long before the newer versions came out.</p><p></p><p>It's just a matter of transferring that profound level of tolerance to a system that actually has less call for it.</p><p></p><p>You didn't really have it in 2e, either, since such a wound would be debilitating. </p><p></p><p>No. How could it. It takes hours - really, it takes two long rests to fully restore a PC (to get back both hps, and all surges). Cure Wounds or Healing World restores lost hps instantly. </p><p></p><p>I'd think it applies to anyone with hp and HD, both. Personally, as a DM, I have no problem not statting out non-combatants, and narrating their wounds in more horribly medieval-realistic ways...</p><p></p><p>Not really. Healing was slow, but if you had days to weeks to recover from the 'sport' you could.</p><p></p><p>If he has enough hps to do so without being reduced to 0, he's able to climb back up the cliff without penalty - regardless of edition - so I don't see how there's a huge difference. He can't have any broken limbs or other severe injuries in either case or there'd be serious penalties to a lot of checks. Why can any high-hp character in any edition willfully jump off a cliff and end up OK at the bottom?</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6865635, member: 996"] Was there a sense of how they survived it? In other words it was relatively silent on the subject, as I said. You are mistaken. Every edition of D&D has presented very abstract hps that simply do not work from a standpoint of exacting consistency in generating some narrative. Classic D&D had a terrible time because of the inconsistency of non-proportional healing. 4e had proportional healing, and that also had issues. 5e has very rapid natural healing, which is closer to supporting the old 1e vision of hps EGG expressed in the DMG than the mechancis of 1e, itself, were. When does it make sense for a character hit for less than his remaining hps, to receive narration of a mortal wound? That was something. Positive energy. Being overdrawn at the heavenly hit-point-bank. ;) IMX, it's just a matter of getting used to what to embrace and what to ignore. If you've been playing D&D since the 70s or 80s or even early 90s, you got used to the silliness of hps as presented in the classic game - if you hadn't been able to stomach it, you'd've given up long before the newer versions came out. It's just a matter of transferring that profound level of tolerance to a system that actually has less call for it. You didn't really have it in 2e, either, since such a wound would be debilitating. No. How could it. It takes hours - really, it takes two long rests to fully restore a PC (to get back both hps, and all surges). Cure Wounds or Healing World restores lost hps instantly. I'd think it applies to anyone with hp and HD, both. Personally, as a DM, I have no problem not statting out non-combatants, and narrating their wounds in more horribly medieval-realistic ways... Not really. Healing was slow, but if you had days to weeks to recover from the 'sport' you could. If he has enough hps to do so without being reduced to 0, he's able to climb back up the cliff without penalty - regardless of edition - so I don't see how there's a huge difference. He can't have any broken limbs or other severe injuries in either case or there'd be serious penalties to a lot of checks. Why can any high-hp character in any edition willfully jump off a cliff and end up OK at the bottom? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
what is it about 2nd ed that we miss?
Top