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General Tabletop Discussion
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what is it about 2nd ed that we miss?
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<blockquote data-quote="RotGrub" data-source="post: 6865663" data-attributes="member: 6777078"><p>Not all wounds are mortal, but they can be serious physical wounds. Falling from a cliff, swimming in a pool of acid, being struck by an arrow, are all such wounds that can be healed by magic. </p><p></p><p>Look at it this way, I would hate to avoid telling a player that the arrows a rogue shot in his back (that did max damage) didn't actually stick in him. I really don't know how arrows that do max damage to an unsuspecting and unarmored victim don't actually penetrate flesh. </p><p></p><p>I think you are making the assumption that being struck in any way shape or form (even for a hero) is debilitating. Of course, I know you are forced to claim that if you want non-magical insta healing to make sense. </p><p></p><p>I think there are plenty of real world examples even in sports were this is not the case. Can you fight on with an arrow or two stuck in you? You sure can.</p><p></p><p>Here is my example, Take a character who suffers a critical from a lance. In 2e you can tell the player a splinter went right into his neck. Now, a D&D cleric could come along and heal him to full. In 2e, the actual wound could be described. In 5e, the DM can't describe that wound because he'll be forced to house rule in fear that the knight will recover in a day or two without magic. </p><p></p><p></p><p></p><p>I don't have to do that in 2e.</p><p></p><p></p><p></p><p>The high hp problem doesn't justify adding in more problems. </p><p></p><p>Sure, both system share some of the same issues (they are not perfect), but all I'm saying is that 2e has less exceptions and allows for a wider narrative.</p></blockquote><p></p>
[QUOTE="RotGrub, post: 6865663, member: 6777078"] Not all wounds are mortal, but they can be serious physical wounds. Falling from a cliff, swimming in a pool of acid, being struck by an arrow, are all such wounds that can be healed by magic. Look at it this way, I would hate to avoid telling a player that the arrows a rogue shot in his back (that did max damage) didn't actually stick in him. I really don't know how arrows that do max damage to an unsuspecting and unarmored victim don't actually penetrate flesh. I think you are making the assumption that being struck in any way shape or form (even for a hero) is debilitating. Of course, I know you are forced to claim that if you want non-magical insta healing to make sense. I think there are plenty of real world examples even in sports were this is not the case. Can you fight on with an arrow or two stuck in you? You sure can. Here is my example, Take a character who suffers a critical from a lance. In 2e you can tell the player a splinter went right into his neck. Now, a D&D cleric could come along and heal him to full. In 2e, the actual wound could be described. In 5e, the DM can't describe that wound because he'll be forced to house rule in fear that the knight will recover in a day or two without magic. I don't have to do that in 2e. The high hp problem doesn't justify adding in more problems. Sure, both system share some of the same issues (they are not perfect), but all I'm saying is that 2e has less exceptions and allows for a wider narrative. [/QUOTE]
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