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General Tabletop Discussion
*Dungeons & Dragons
what is it about 2nd ed that we miss?
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<blockquote data-quote="Neonchameleon" data-source="post: 6866667" data-attributes="member: 87792"><p>I make the assumption that <em>being beaten to within an inch of your life while remaining conscious</em> (i.e. knocked down to one hit point in 2e) should be debilitating.</p><p></p><p></p><p></p><p>You can only describe the wound as such in 2e while the PC is suffering precisely <em>no </em>mechanical penalties from that dangerous splinter in their neck if you want to shatter the suspension of disbelief of the players at the table. Which means that you can do it in 5e every bit as easily as in 2e.</p><p></p><p>Hit points are not nad have never been primarily meat. And it's been utterly suspension of disbelief breaking to treat anything with no actual mechanical penalties and that can be recovered by bed rest as a remotely serious wound.</p><p></p><p>You want to know what in the real world takes more than 20 days of rest and light excercise to recover from? What sort of mighty beating has the same sort of recovery as about a 5th level fighter or 10th level wizard being beaten to within an inch of their life? <a href="http://runnersconnect.net/running-training-articles/how-to-recover-after-a-marathon/" target="_blank">Running a marathon</a>. Where you're advised not to schedule another race for about six weeks.</p><p></p><p>And in the real world, never mind taking a beating, just running a marathon leaves you massively drained for days. It's far harder on a person in the real world than being reduced to 1hp is in 2e.</p><p></p><p>Hit points are not and have never been remotely realistic - or behaved in any way, shape, or form like injuries. And that you'll accept a level of unrealism that would make Holywood blush from 2e but 5e is just that step too far for using hit points as injuries is a personal matter for you.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 6866667, member: 87792"] I make the assumption that [I]being beaten to within an inch of your life while remaining conscious[/I] (i.e. knocked down to one hit point in 2e) should be debilitating. You can only describe the wound as such in 2e while the PC is suffering precisely [I]no [/I]mechanical penalties from that dangerous splinter in their neck if you want to shatter the suspension of disbelief of the players at the table. Which means that you can do it in 5e every bit as easily as in 2e. Hit points are not nad have never been primarily meat. And it's been utterly suspension of disbelief breaking to treat anything with no actual mechanical penalties and that can be recovered by bed rest as a remotely serious wound. You want to know what in the real world takes more than 20 days of rest and light excercise to recover from? What sort of mighty beating has the same sort of recovery as about a 5th level fighter or 10th level wizard being beaten to within an inch of their life? [url=http://runnersconnect.net/running-training-articles/how-to-recover-after-a-marathon/]Running a marathon[/url]. Where you're advised not to schedule another race for about six weeks. And in the real world, never mind taking a beating, just running a marathon leaves you massively drained for days. It's far harder on a person in the real world than being reduced to 1hp is in 2e. Hit points are not and have never been remotely realistic - or behaved in any way, shape, or form like injuries. And that you'll accept a level of unrealism that would make Holywood blush from 2e but 5e is just that step too far for using hit points as injuries is a personal matter for you. [/QUOTE]
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