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what is it about 2nd ed that we miss?
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<blockquote data-quote="Tony Vargas" data-source="post: 6866795" data-attributes="member: 996"><p>Exactly. </p><p></p><p>The former is decidedly unrealistic, even impossible (no matter how inured to pain you may be, a broken bone limits what you're capable of, just mechanically). The latter is merely a weirdly consistent coincidence. </p><p></p><p> Other way round. You can sprint at full speed on two shattered femurs: physically impossible. You can reliably 'dodge' the first attack in a battle if you're fresh, but eventually you get yourself instantly killed - implausible, but nothing impossible actually happens.</p><p></p><p>Neither really come that close. What actually happens in heroic fantasy is that heroes survive all sorts of things they shouldn't, 'come back' from serious wounds that are clearly impairing them to take some heroic action that they previously couldn't pull off when perfectly healthy, and are sometimes terribly wounded but get up and at heroically at the risk of 'opening their wounds' and possibly dying. </p><p></p><p>D&D generally does only the first one. PCs have hps (plot armor) and saving throws that let them survive dangers they shouldn't, without being badly injured to the point of impairment. Second Wind and the like address the second one. </p><p></p><p>What doesn't happen so much in genre: Hero gets in a minor side-battle with a few mooks, gets skewered through the spleen, but is OK because his Cleric friend lays some glowy healing on him a few seconds later and makes the wound disappear. Magical healing is rare in genre, and even more rarely is it trivial and expected the way it is in D&D.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6866795, member: 996"] Exactly. The former is decidedly unrealistic, even impossible (no matter how inured to pain you may be, a broken bone limits what you're capable of, just mechanically). The latter is merely a weirdly consistent coincidence. Other way round. You can sprint at full speed on two shattered femurs: physically impossible. You can reliably 'dodge' the first attack in a battle if you're fresh, but eventually you get yourself instantly killed - implausible, but nothing impossible actually happens. Neither really come that close. What actually happens in heroic fantasy is that heroes survive all sorts of things they shouldn't, 'come back' from serious wounds that are clearly impairing them to take some heroic action that they previously couldn't pull off when perfectly healthy, and are sometimes terribly wounded but get up and at heroically at the risk of 'opening their wounds' and possibly dying. D&D generally does only the first one. PCs have hps (plot armor) and saving throws that let them survive dangers they shouldn't, without being badly injured to the point of impairment. Second Wind and the like address the second one. What doesn't happen so much in genre: Hero gets in a minor side-battle with a few mooks, gets skewered through the spleen, but is OK because his Cleric friend lays some glowy healing on him a few seconds later and makes the wound disappear. Magical healing is rare in genre, and even more rarely is it trivial and expected the way it is in D&D. [/QUOTE]
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Community
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what is it about 2nd ed that we miss?
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