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what is it about 2nd ed that we miss?
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<blockquote data-quote="ZzarkLinux" data-source="post: 6866827" data-attributes="member: 77932"><p>I think that RotGrub & Saelorn are saying that the assumptions in 2e (always a cleric around, adventurers never used the "rest-overnight" rules because magic) allows them to create a "specific subset of mapping wounds". Which they term as "2e". Valid viewpoint.</p><p></p><p></p><p></p><p>A related question: How do you handle blunt-weapon damage in 2e? Maces, Clubs, a Giant's swinging fists... Do they have any "visible" physical effect at all? How is a guy who was Maul'd 3 times (say he has half hp left) described differently than a guy at full hitpoints? Or did this issue never come up in your games?</p><p></p><p>I ask because I have a friend who suffered a 20+ foot fall less than a year ago. Not sure of the exact height (we haven't bothered to measure it), but he was fixing a ventalation fan in an airduct straight above groundlevel. He kinda landed on soft cloth, but his arm was also jerked around by debris.</p><p>Anyway, he was very fortunate:</p><p>- He landed on his back and only dislocated his shoulder</p><p>- He had no initial pain (I guess the shock and endorphins let him function normally)</p><p>- But he couldn't put his arm down (his arm was stuck in an upright flex position)</p><p>- He drove to the doctor, who popped the shoulder back in place and gave him a sling</p><p></p><p>How would this event be described in your 2e game?</p><p>I guess you could handwave it under "fall damage", but <em>isn't fall damage just a form of blunt-impact damage</em>?</p><p>Are the 2e HP (MeatPoints or ClericPoints) able to handle blunt-weapon hits?</p><p>Or are all blunt-weapons just part of the 2e disbelief?</p><p>Did all fighters use edged weapons in your game?</p><p></p><p>Genuinely curious.</p><p></p><p></p><p></p><p>Which world is easier to imagine depends ... on the answers in this thread <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p><p>4e PlotPoints vs. 2e HeirophantPoints; I can't decide which is the true D&D !!!</p></blockquote><p></p>
[QUOTE="ZzarkLinux, post: 6866827, member: 77932"] I think that RotGrub & Saelorn are saying that the assumptions in 2e (always a cleric around, adventurers never used the "rest-overnight" rules because magic) allows them to create a "specific subset of mapping wounds". Which they term as "2e". Valid viewpoint. A related question: How do you handle blunt-weapon damage in 2e? Maces, Clubs, a Giant's swinging fists... Do they have any "visible" physical effect at all? How is a guy who was Maul'd 3 times (say he has half hp left) described differently than a guy at full hitpoints? Or did this issue never come up in your games? I ask because I have a friend who suffered a 20+ foot fall less than a year ago. Not sure of the exact height (we haven't bothered to measure it), but he was fixing a ventalation fan in an airduct straight above groundlevel. He kinda landed on soft cloth, but his arm was also jerked around by debris. Anyway, he was very fortunate: - He landed on his back and only dislocated his shoulder - He had no initial pain (I guess the shock and endorphins let him function normally) - But he couldn't put his arm down (his arm was stuck in an upright flex position) - He drove to the doctor, who popped the shoulder back in place and gave him a sling How would this event be described in your 2e game? I guess you could handwave it under "fall damage", but [i]isn't fall damage just a form of blunt-impact damage[/i]? Are the 2e HP (MeatPoints or ClericPoints) able to handle blunt-weapon hits? Or are all blunt-weapons just part of the 2e disbelief? Did all fighters use edged weapons in your game? Genuinely curious. Which world is easier to imagine depends ... on the answers in this thread :-) 4e PlotPoints vs. 2e HeirophantPoints; I can't decide which is the true D&D !!! [/QUOTE]
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