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what is it about 2nd ed that we miss?
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<blockquote data-quote="Tony Vargas" data-source="post: 6866840" data-attributes="member: 996"><p>Except that it's not valid, because the kinds of wounds they want to map to hps aren't otherwise modeled by the system - they have to go beyond/ignore the system to get there. </p><p></p><p>Though that's a good summary of the assumptions of 2e.</p><p></p><p>How moderately have you been wounded that you can say that with confidence? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>Seriously, though <em>wherever</em> you want to draw the impairing line, you can't cross it (in 2e) if the victim has hps left after inflicting the damage. </p><p></p><p>If you want to say that taking arrows through major joints and getting your chest slashed open isn't 'impairing' fine. But, then, there'd be no problem soldiering on after a Second Wind in those cases, either. </p><p></p><p>So, on the one hand, you're trying to limit the discussion to 0 hps = death, because death's door is optional, on the other, you're invoking stuff from much later books. </p><p></p><p>It doesn't change anything. You step on a caltrop, take a little damage & a penalty. You get hit for much more damage: no penalty. </p><p></p><p>They do if you set the bar for realism (or whatever it is you're getting at with your "I can't narrate wounds how I want because HD" complaint) high enough. Which you do, for 5e, but not for 2e. </p><p></p><p>When you just have nothing to do for the next few weeks, sure. But that's when it literally doesn't matter. A match will do better than a fireball if all you want to do is light a candle, that doesn't make the match equal to the fireball. </p><p></p><p>What is the evil leasing? </p><p></p><p>You got a little too metaphorical there. So you have a double-standard and judge a new edition more harshly than an older one. You're not able to be objective, nor even fair about it. OK, that's where you want to be, enjoy playing 2e. </p><p></p><p>Sure, and so would be getting over that 'easier to kill later on' part fairly quickly, without the visible evidence of the beating - those bruises, scratches & the like, needing to magically disappear. In fact, that's very much in keeping with genre, especially as seen on the screen.</p><p></p><p>There is no objective truth in an imagined world. It's being imagined. You may write 'red' under hair-color on your character sheet and say your character has red hair. You might imagine it a bright, coppery red. Another player may imagine something closer to auburn or strawberry blond, the DM might imagine your character having primary-color red hair like an anime character. </p><p>It ain't objective, it never will be.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6866840, member: 996"] Except that it's not valid, because the kinds of wounds they want to map to hps aren't otherwise modeled by the system - they have to go beyond/ignore the system to get there. Though that's a good summary of the assumptions of 2e. How moderately have you been wounded that you can say that with confidence? ;) Seriously, though [i]wherever[/i] you want to draw the impairing line, you can't cross it (in 2e) if the victim has hps left after inflicting the damage. If you want to say that taking arrows through major joints and getting your chest slashed open isn't 'impairing' fine. But, then, there'd be no problem soldiering on after a Second Wind in those cases, either. So, on the one hand, you're trying to limit the discussion to 0 hps = death, because death's door is optional, on the other, you're invoking stuff from much later books. It doesn't change anything. You step on a caltrop, take a little damage & a penalty. You get hit for much more damage: no penalty. They do if you set the bar for realism (or whatever it is you're getting at with your "I can't narrate wounds how I want because HD" complaint) high enough. Which you do, for 5e, but not for 2e. When you just have nothing to do for the next few weeks, sure. But that's when it literally doesn't matter. A match will do better than a fireball if all you want to do is light a candle, that doesn't make the match equal to the fireball. What is the evil leasing? You got a little too metaphorical there. So you have a double-standard and judge a new edition more harshly than an older one. You're not able to be objective, nor even fair about it. OK, that's where you want to be, enjoy playing 2e. Sure, and so would be getting over that 'easier to kill later on' part fairly quickly, without the visible evidence of the beating - those bruises, scratches & the like, needing to magically disappear. In fact, that's very much in keeping with genre, especially as seen on the screen. There is no objective truth in an imagined world. It's being imagined. You may write 'red' under hair-color on your character sheet and say your character has red hair. You might imagine it a bright, coppery red. Another player may imagine something closer to auburn or strawberry blond, the DM might imagine your character having primary-color red hair like an anime character. It ain't objective, it never will be. [/QUOTE]
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