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what is it about 2nd ed that we miss?
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<blockquote data-quote="The Crimson Binome" data-source="post: 6866846" data-attributes="member: 6775031"><p>The maul'd guy would look super beaten up, maybe a broken nose, and a bunch of bruises. Given that he survived this maul-ing, it was probably a fighter or paladin, which means he was probably wearing heavy armor at the time, which could cause abrasions.</p><p></p><p>It's just falling damage. People in D&D worlds tend to not get the sorts of specific, debilitating injuries that befall people in the real world. They trend toward being a little more resilient than real-life people.</p><p></p><p>From a practical perspective, yes. Edged weapons did more damage than blunt ones, which is why they were almost always used by anyone who could. </p><p></p><p>Likewise, heavier armor was just <em>better</em> than light armor, so everyone would wear the heaviest armor they could, and the size of your hit die also corresponded roughly to the armor you were expected to wear. If you could survive three hits from a maul, then you had a lot of HP, but you also probably had heavy armor. If you couldn't survive three hits from a maul, and you weren't just a low-level chump, then it was because you were a squishy wizard (and you weren't wearing armor). Both HP and armor proficiency were used to model the toughness of a character. If you're trying to figure out how people react in situations where they aren't wearing armor, then you're leaving the realm of design assumptions that are fundamental to the game.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 6866846, member: 6775031"] The maul'd guy would look super beaten up, maybe a broken nose, and a bunch of bruises. Given that he survived this maul-ing, it was probably a fighter or paladin, which means he was probably wearing heavy armor at the time, which could cause abrasions. It's just falling damage. People in D&D worlds tend to not get the sorts of specific, debilitating injuries that befall people in the real world. They trend toward being a little more resilient than real-life people. From a practical perspective, yes. Edged weapons did more damage than blunt ones, which is why they were almost always used by anyone who could. Likewise, heavier armor was just [I]better[/I] than light armor, so everyone would wear the heaviest armor they could, and the size of your hit die also corresponded roughly to the armor you were expected to wear. If you could survive three hits from a maul, then you had a lot of HP, but you also probably had heavy armor. If you couldn't survive three hits from a maul, and you weren't just a low-level chump, then it was because you were a squishy wizard (and you weren't wearing armor). Both HP and armor proficiency were used to model the toughness of a character. If you're trying to figure out how people react in situations where they aren't wearing armor, then you're leaving the realm of design assumptions that are fundamental to the game. [/QUOTE]
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Community
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what is it about 2nd ed that we miss?
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