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what is it about 2nd ed that we miss?
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<blockquote data-quote="RotGrub" data-source="post: 6866891" data-attributes="member: 6777078"><p>Why not? What do remaining HPs have to do with it? </p><p></p><p></p><p></p><p>No, there is a difference between soldiering on and regaining hit points. If you want to soldier on then do it without those hit points. You put yourself at risk for the next encounter if you don't heal up. Second wind heals you up without magic. </p><p></p><p></p><p></p><p>No I wasn't trying to limit the discussion. You are the one that made the claim that the only real hit is the one that puts you at 0 or below. I just wanted to remind you that by default 2e games are not played that way. You then tried to claim that I needed to apply a penalty and I pointed out that 2e had a ton of different rules for them, not just in early and later source books ,but also in magical items, monsters, spells, and equipment. </p><p></p><p></p><p></p><p>Yeah that's fine. A little damage from a Caltrop is targeted damage to a particular body part, which explains the penalty.</p><p></p><p></p><p></p><p></p><p>No I do it for both, I'm just forced to limit the narration much more in 5e. </p><p></p><p>As an AD&D fan, I also have to object to the theft of the term Hit Dice in 5e. </p><p></p><p><em>"HIT DICE controls the number of hit points damage a creature can withstand before being killed. Unless otherwise stated, Hit Dice are 8-sided (1-8 hit points). The Hit Dice are rolled and the numbers shown are added to determine the monster's hit points. Some monsters have a hit point spread instead of Hit Dice, and some have additional points added to their Hit Dice. Thus, a creature with 4+4 Hit Dice has 4d8+4 hit points (8-36 total). Note that creatures with +3 or more hit points are considered the next higher Hit Die for purposes of attack rolls and saving throws."</em></p><p></p><p></p><p></p><p>lol, maybe it has something to do with the auto-correct feature.</p></blockquote><p></p>
[QUOTE="RotGrub, post: 6866891, member: 6777078"] Why not? What do remaining HPs have to do with it? No, there is a difference between soldiering on and regaining hit points. If you want to soldier on then do it without those hit points. You put yourself at risk for the next encounter if you don't heal up. Second wind heals you up without magic. No I wasn't trying to limit the discussion. You are the one that made the claim that the only real hit is the one that puts you at 0 or below. I just wanted to remind you that by default 2e games are not played that way. You then tried to claim that I needed to apply a penalty and I pointed out that 2e had a ton of different rules for them, not just in early and later source books ,but also in magical items, monsters, spells, and equipment. Yeah that's fine. A little damage from a Caltrop is targeted damage to a particular body part, which explains the penalty. No I do it for both, I'm just forced to limit the narration much more in 5e. As an AD&D fan, I also have to object to the theft of the term Hit Dice in 5e. [I]"HIT DICE controls the number of hit points damage a creature can withstand before being killed. Unless otherwise stated, Hit Dice are 8-sided (1-8 hit points). The Hit Dice are rolled and the numbers shown are added to determine the monster's hit points. Some monsters have a hit point spread instead of Hit Dice, and some have additional points added to their Hit Dice. Thus, a creature with 4+4 Hit Dice has 4d8+4 hit points (8-36 total). Note that creatures with +3 or more hit points are considered the next higher Hit Die for purposes of attack rolls and saving throws."[/I] lol, maybe it has something to do with the auto-correct feature. [/QUOTE]
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what is it about 2nd ed that we miss?
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