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Community
General Tabletop Discussion
*Dungeons & Dragons
what is it about 2nd ed that we miss?
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<blockquote data-quote="Tony Vargas" data-source="post: 6868696" data-attributes="member: 996"><p>Meh, if the arrow 'goes deep,' but courteously evades, muscle, bone, tendon, ligament, vein & nerve, so as to avoid inflicting any temporary impairment, permanent disability, or progressive damage, is that really any more plausible or 'serious' a wound than a scratch, bruise through armor, or Gygaxian pseudo-hit? No. You've got a nominal wound that has no effect but to degrade your plot armor, and there's no reason you can't get that plot armor back in the next scene by whatever means fits the story (a short rest, a little amateur first aid from the attractive victim you're rescuing, some genre-atypical glowy healing from a pious buddy, an experience, conversation or memory that re-iterates your commitment to the mission, or whatever). </p><p></p><p>So it is the 'exact same blow,' from the attacker's side, just with a different effect. I mean, the 'exact same blow' that decapitated an ogre will miss a Halfling, right? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>Seriously, though, the rationalization EGG had in the 1e DMG was that hp damage that would run a normal person through only scratched the more experienced, higher-hp, fighter, due to skill, luck, 'sixth sense,' &c. So, same blow, same hp damage, completely different wound, same level of Cure Wounds spell required to get those hps back. While that rationalization explained the seeming absurdity of 70 hp humans riding 14 HP warhorses, it created it's own absurdity of non-proportional healing.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6868696, member: 996"] Meh, if the arrow 'goes deep,' but courteously evades, muscle, bone, tendon, ligament, vein & nerve, so as to avoid inflicting any temporary impairment, permanent disability, or progressive damage, is that really any more plausible or 'serious' a wound than a scratch, bruise through armor, or Gygaxian pseudo-hit? No. You've got a nominal wound that has no effect but to degrade your plot armor, and there's no reason you can't get that plot armor back in the next scene by whatever means fits the story (a short rest, a little amateur first aid from the attractive victim you're rescuing, some genre-atypical glowy healing from a pious buddy, an experience, conversation or memory that re-iterates your commitment to the mission, or whatever). So it is the 'exact same blow,' from the attacker's side, just with a different effect. I mean, the 'exact same blow' that decapitated an ogre will miss a Halfling, right? ;) Seriously, though, the rationalization EGG had in the 1e DMG was that hp damage that would run a normal person through only scratched the more experienced, higher-hp, fighter, due to skill, luck, 'sixth sense,' &c. So, same blow, same hp damage, completely different wound, same level of Cure Wounds spell required to get those hps back. While that rationalization explained the seeming absurdity of 70 hp humans riding 14 HP warhorses, it created it's own absurdity of non-proportional healing. [/QUOTE]
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Community
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what is it about 2nd ed that we miss?
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