Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
what is it about 2nd ed that we miss?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="TheLoneRanger1979" data-source="post: 6869394" data-attributes="member: 6804148"><p>A fairly good diversion of the OP and one that made me think a bit more on the subject. </p><p></p><p>Firstly, at our tables we have always hand waved HPs, and probably always will. It's just more convenient that way and saves us a lot of time.</p><p></p><p>But, from a purely game play theoretical view, regardless of system or platform, i've generally come up with the 2 separate interpretations of HPs and i prefer the 2nd one (as mentioned in a previous post).</p><p></p><p>The first one is HPs as health points and 2E with it's slow healing (without magic) and implied context fits more into this one. It's not perfect, mind you but it does the trick in a way that those "energy bars" in the fighting arcades do. Personally i was never a fan of the system for the same reasons many people here argue in favor of modeling some kind of injury system. I mean yeah, my 19 Con dwarf fighter can surely walk around with an orcish ax embedded in his head and slay orcs for a few hours, before even stopping for rest...... right..... immersion abounds...... But another reason i don't favor HPs as health points is the armor system as well. If HP is health then all armor should reduce damage (by percentile or fixed amount). And then you need regional-body part injury system that is just far too robust for P&P.</p><p></p><p>The other interpretation, HP as DP or "defense points" (a combination of luck, skill and stamina) fits closer to 4E and 5E modeling of the limited resource management. And if we look at it from the perspective of how far one is from being actually struck down or knocked out then it makes sense that PCs can partially regenerate this resource during the day, between encounters. Yes the system still lacks injuries as such, but:</p><p></p><p></p><p></p><p>As mentioned...... such solutions exist, at the expense of slowing down the game play. The question here is, if we actually think this slow down worth the overall immersion/fun factor this will bring and that is IMO based on a largely individual preference.</p></blockquote><p></p>
[QUOTE="TheLoneRanger1979, post: 6869394, member: 6804148"] A fairly good diversion of the OP and one that made me think a bit more on the subject. Firstly, at our tables we have always hand waved HPs, and probably always will. It's just more convenient that way and saves us a lot of time. But, from a purely game play theoretical view, regardless of system or platform, i've generally come up with the 2 separate interpretations of HPs and i prefer the 2nd one (as mentioned in a previous post). The first one is HPs as health points and 2E with it's slow healing (without magic) and implied context fits more into this one. It's not perfect, mind you but it does the trick in a way that those "energy bars" in the fighting arcades do. Personally i was never a fan of the system for the same reasons many people here argue in favor of modeling some kind of injury system. I mean yeah, my 19 Con dwarf fighter can surely walk around with an orcish ax embedded in his head and slay orcs for a few hours, before even stopping for rest...... right..... immersion abounds...... But another reason i don't favor HPs as health points is the armor system as well. If HP is health then all armor should reduce damage (by percentile or fixed amount). And then you need regional-body part injury system that is just far too robust for P&P. The other interpretation, HP as DP or "defense points" (a combination of luck, skill and stamina) fits closer to 4E and 5E modeling of the limited resource management. And if we look at it from the perspective of how far one is from being actually struck down or knocked out then it makes sense that PCs can partially regenerate this resource during the day, between encounters. Yes the system still lacks injuries as such, but: As mentioned...... such solutions exist, at the expense of slowing down the game play. The question here is, if we actually think this slow down worth the overall immersion/fun factor this will bring and that is IMO based on a largely individual preference. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
what is it about 2nd ed that we miss?
Top