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what is it about 2nd ed that we miss?
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<blockquote data-quote="RotGrub" data-source="post: 6869568" data-attributes="member: 6777078"><p>Why does it need to be?</p><p></p><p>I think that if you want to soldier on, then you certainly don't need a power like Second Wind to accomplish that. That power alone suggests that other character classes and/or even monsters can't do such a thing. A wizard can certainly be described as "soldiering on" by entering the next battle without any healing at all.</p><p></p><p>I just don't understand why recovery of HP even needs to be linked to the concept of soldiering on. It is simply a choice and nothing more. </p><p></p><p>In addition, my group finds that instant non-magical healing cheapens divine healing. A cleric with divine healing in my game could walk into a trauma unit and heal everyone from their serious burns and gun shot wounds. Wounds that would take weeks or months to heal can be cured. We actually prescribe that level of power to healing magic. It has the ability to close a serious wound, which in turn allows us to describe them</p><p></p><p>Now, that doesn't mean that a wound didn't also include some sort of trauma that can't be ignored, it just means that in practice we can ignore it because subsequent magical healing makes it irrelevant. </p><p></p><p>btw, in my game we are using a rule that arrow hits cause 1 hp bleeding damage while fighting. PCs can spend a round to pull them out and bandage. I don't recall if that's an old AD&D rule or a house rule, but we've been using for a long time. I guess this means 5e's non-magical insta-healing complicates our house rules.</p></blockquote><p></p>
[QUOTE="RotGrub, post: 6869568, member: 6777078"] Why does it need to be? I think that if you want to soldier on, then you certainly don't need a power like Second Wind to accomplish that. That power alone suggests that other character classes and/or even monsters can't do such a thing. A wizard can certainly be described as "soldiering on" by entering the next battle without any healing at all. I just don't understand why recovery of HP even needs to be linked to the concept of soldiering on. It is simply a choice and nothing more. In addition, my group finds that instant non-magical healing cheapens divine healing. A cleric with divine healing in my game could walk into a trauma unit and heal everyone from their serious burns and gun shot wounds. Wounds that would take weeks or months to heal can be cured. We actually prescribe that level of power to healing magic. It has the ability to close a serious wound, which in turn allows us to describe them Now, that doesn't mean that a wound didn't also include some sort of trauma that can't be ignored, it just means that in practice we can ignore it because subsequent magical healing makes it irrelevant. btw, in my game we are using a rule that arrow hits cause 1 hp bleeding damage while fighting. PCs can spend a round to pull them out and bandage. I don't recall if that's an old AD&D rule or a house rule, but we've been using for a long time. I guess this means 5e's non-magical insta-healing complicates our house rules. [/QUOTE]
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what is it about 2nd ed that we miss?
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