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What is it about PF making characters useless?
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<blockquote data-quote="tomBitonti" data-source="post: 7190558" data-attributes="member: 13107"><p>Unescapable grapples are a 3E problem that PathFinder inherited. BAB + Str + Size + Improved Grab, with Str usually going up with size, makes for impossible grapple values. High level play requires that players prepare a means to cope.</p><p></p><p>3E is rife with this type of problem. Skills have been mentioned already. Saving throws have a similar problem.</p><p></p><p>DMs also have to be careful designing encounters, too: Encounter difficulty can be much higher than indicated by just looking at the monster numbers. For example, opening a door and losing initiative to a hostile Gorillion just on the other side. A pack of 20 harpies. Shadows underwater.</p><p></p><p>Thx!</p><p>TomB</p></blockquote><p></p>
[QUOTE="tomBitonti, post: 7190558, member: 13107"] Unescapable grapples are a 3E problem that PathFinder inherited. BAB + Str + Size + Improved Grab, with Str usually going up with size, makes for impossible grapple values. High level play requires that players prepare a means to cope. 3E is rife with this type of problem. Skills have been mentioned already. Saving throws have a similar problem. DMs also have to be careful designing encounters, too: Encounter difficulty can be much higher than indicated by just looking at the monster numbers. For example, opening a door and losing initiative to a hostile Gorillion just on the other side. A pack of 20 harpies. Shadows underwater. Thx! TomB [/QUOTE]
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What is it about PF making characters useless?
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