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Legend
Alzrius said:I personally look at it as being measured on three axes:
The X-axis is the prevalence of magic. This covers how often you run into magic/fantastic elements, as well as how much people believe in them/are knowledgeable about them. If magic is rare, hidden, and not widely believed in, then there's a low mark here. If it's fairly well-known, and you can find a spellcaster as easily as you can look someone up in the phone book, then there's a high mark here.
The Y-axis is the power of magic. This is how strong the fantastic elements of the setting (which is really what "magic" is shorthand for) are in terms of their ability to accomplish things. Lord of the Rings gets a low mark here, because nobody is tossing out cure spells willy-nilly, dragons are exceptionally rare, and magic items are legendary lost treasures with names and histories. By contrast, the Forgotten Realms has a high mark, since magic can quite literally move mountains, dragons and demons and beholders are everywhere, and there are artifacts that can banish gods and freeze the entire planet.
The Z-axis measures the setting, in terms of its connection to Earth. The closer the setting gets to Earth (both in actuality and resemblance), the lower the score here, and vice versa. That sounds odd, since this tends to be thought of as binary - either something is set on Earth of it isn't - but fantasy is broad enough that this is more of a continuum. As the past is (sometimes quite literally, in fantasy) a different country, the scale here measures not just the connection to Earth, but also to contemporary Earth (though medieval Europe is such a standard now that it barely moves the proverbial needle if it's set there).
What a great framework!

So, I asked about "middle fantasy", and I think of it as the origin point (0,0) on that coordinate system. For example, I consider the Witcher setting by Andrzej Sapkowski to be an example of "middle fantasy" using this definition. Maybe another literary example could be the Black Company? I suppose something like Greyhawk or Kingdoms of Kalamar comes down to how the DM ran them, but I've always thought of those as somewhere between high and low fantasy.
Magic prevalance (0) is neither everyday nor is it exceedingly rare. So it's uncommon and there may be political restrictions to its use, popular superstitions against it, and other cultural elements that show it is part of the setting but the average person doesn't encounter it much and when they do it tends to be life-changing.
Magic power (0) is neither vast nor minimal. Dragons, mighty spells, healing magic, and magic items would exist, but the more powerful stuff would be rare and capped off at a certain point, while the less powerful stuff would be perhaps uncommon. While the less powerful stuff wouldn't necessarily have a great story behind it, the more powerful stuff would have some important narrative.
Setting (0) means that Earth folklore and real-world cultural aspects are drawn upon without it actually being Earth or an earth facsimile. Something like "bog standard" magical medieval Europe-esque setting would fit here.
And if we were going to add in role of adventurers/scope as a 4th axis....
Scope (0) means that there are a mix of local/personal challenges and national/grand challenges, while things on the extreme ends (scraping silver just to get by & confronting gods in their realm) would not be the focus of action. Adventuring might be (mis)understood in a cultural context, but it would be an uncommon or rare thing. So while there are other adventurers out there in the world either they don't cross paths with the protagonists or they play only a supporting role.
Obviously, any discussion of genre is trying to distill principles from non-homogenous source material, but how does that look as a definition for "middle fantasy"?