The trouble I have is with the presentation - which, especially as I don't have a good mobile device - restricts me to carrying around a lot of bulky books.
I agree - why limit it? There's a wealth of information to draw on for Pathfinder, and that Paizo does actually go back and use it is much to their credit.
The trouble I have is with the presentation - which, especially as I don't have a good mobile device - restricts me to carrying around a lot of bulky books.
Mythic will be an interesting challenge, I think. If the support material doesn't support it, then it becomes an outlier book sitting on the shelf, rarely used. But an AP in the Mythic mold will require Mythic be used, as it ups the power scale, so it will have no appeal to those not using Mythic. Some crossover will exist, as some will be willing to convert, but Mythic will push closer to "a different system" from "some options".
That's not unprecedented. "Armor as Damage Reduction" and "Magic as Words of Power" would both require considerable source material conversion if implemented. But the whole Mythic book will either be in use, or not, depending on whether any given game is Mythic.
Kudos to Paizo for keeping adventures on the market, but I doubt they're the top revenue driver for Pathfinder.
PF does have a problem: Book creep. I've got a sneaking suspicion that 99% of new players will need a nice internet connection to play PF, because carting around the load of books that PF now requires to play one of its APs is getting silly.
How many books do you take to a PF session as the GM? Do you also have a computer/iPad available?
(The level of system mastery required to run PF is getting very high indeed. I run PF casually, if weekly, and I find it an intensely opaque and annoying system to run).
With regards to Wizards adventures, the problem is far more in the corporate oversight than the writers. There have been restrictions on the adventures which has made them much, much worse than they should have been - a corporate blindness to what actually makes a good adventure, and far too limited a target market.
I wonder about that.Adventures aren't the big sellers any more. GM's buy them, and the group will run through the adventure only once, so a group with 3 GM's equates to 3 sales only if they like reading adventures. But all the players buy new rulebooks. Kudos to Paizo for keeping adventures on the market, but I doubt they're the top revenue driver for Pathfinder.