EzekielRaiden
Follower of the Way
I haven't said a single thing to contradict that. Instead, I have said that there are tools that can be used to bring that about--tools used in games that offer player agency.In a game assembled for you, personally, that can be done. But, there's no guarantee of being able to produce that for other people at the table with you - in rather the same way that your personal favorite pizza may not be good for everyone else at the table.
But I did that! I cited example tools in a recent post, in fact. The X-card and O-card, for example. I've also cited various moves from Dungeon World.I expect this is part of why Snarf keeps noting that talking about agency broadly, in general is not useful. Speaking about specific techniques, forms, and modes that can produce or enhance agency becomes more constructive, because producing agency becomes an act of assembling compromise solutions.
I am talking about techniques here. And then I'm told that's too specific. And then when I talk in generalities, I'm told that's too general.
It's honestly pretty tedious.