FrogReaver
The most respectful and polite poster ever
I’d appreciate it if you stopped putting words in my mouth. Thanks!So you think you need perfect situational awareness to make any value judgment? That's an interesting position.
I’d appreciate it if you stopped putting words in my mouth. Thanks!So you think you need perfect situational awareness to make any value judgment? That's an interesting position.
But isn't agency something we must care about in the extremes? Like when we feel deprived of it, or when we feel empowered? At least for me, it's not a concept I consider much otherwise - I don't sit around grading how much agency I had playing a game.I am literally only talking about 5e D&D games. I am avoiding talking about other games precisely to avoid the “apples and oranges” dismissal.
When playing 5e and only 5e, I can tell when I have more agency in one game than in another and why.
If that’s not essential to this whole discussion, then I don’t know what is.
No. You can feel like someone is kinder than another, but what you value as kindness might not be what I value as kindness, or perhaps we both value it but with different value amounts. Further, it may be that the person you view as kinder is really just doing it to impress the boss in order to get a promotion, but the one you see as less kind is doing it because it's the kind thing to do.You really cannot tell if one person is kinder than another?
We don't even understand exactly what intelligence is.You really cannot tell if one person is more intelligent than another? You can take that as "better at a given intellectual task" if you want to avoid debating the existence of general intelligence.
The butterfly effect. The person looking at the butterfly isn't seeing the hurricane it's triggering, but he can see a guy save a woman down the street and think that the guy is influencing events more by saving one person, while not seeing the dozens of damaged homes and lost lives the butterfly's hurricane has cost.You really cannot tell which events in history had greater influence on downstream events than others?
Does anyone actually dispute that there are profound differences in the impact of the decisions players make in different models of play (including different ways of playing trad games [5e included])? That your capacity to exert your will differs based on availability of reliable information, connections within the setting, etc.? Does anyone dispute that in a game in which the GM is obliged to frame scenes and scenarios around player character interests/premise/connections to the setting that players have more say over what is at stake in the game?
Not subjective feelings, but actual differences in efficacy. If we disagree here conceptually we can hash this stuff out. If we're in the technique doesn't matter, it's all in the feels we should probably just stop talking because there's nothing useful to talk about.
You really cannot tell if one person is kinder than another?
If the differences are big enough.You really cannot tell if one person is more intelligent than another? You can take that as "better at a given intellectual task" if you want to avoid debating the existence of general intelligence.
You really cannot tell which events in history had greater influence on downstream events than others?
With respect your inability to tell such things does not mean there are not objective differences that can be recognized and assessed and neither does the absence of universally agreed upon units of measure.
You don't get to determine what is more or less for me, though. I get to tell what makes my agency more or less, and as I've said before, a narrative game(D&D or other system) will lower my agency considerably via "say yes or roll the dice" among other rules I don't want.The contortions some people will go through just to avoid saying 'I prefer less player agency' are incredible.
I've had players who needed intra-party conflict to be happy. That's an interesting challenge if there isn't consensus about that kind of playstyle.
just curious - what’s the last constructive non-snarky comment you’ve made in this thread?The contortions some people will go through just to avoid saying 'I prefer less player agency' are incredible.
I think it's like most things rooted in culture and society, there ARE broad agreements we can rely on even if they're imperfect. Agency is NOT some sort of totally contingent immeasurable subjective trait. At the same time we can also find differences based on context etc. Frankly I believe we can plainly agree on most cases and measure degrees of agency. We may disagree around the edges but the concept has plenty of utility and our common definitions are plainly adequate.Agency isn’t subjective.
However, the willingness to accept the illusion of agency is.
Its the very core of the illusionist play style.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.