AbdulAlhazred
Legend
But is it sufficient?Wanting to know and taking steps to find out with the authority of the PC counts as reason to know it.
But is it sufficient?Wanting to know and taking steps to find out with the authority of the PC counts as reason to know it.
What do you mean? Sufficient for what?But is it sufficient?
Wanting to know and taking steps to find out with the authority of the PC counts as reason to know it.
But is it sufficient?
I take @AbdulAlhazred to be asking if the players want their PCs to know <X>, where <X> is some bit of GM-authored, hitherto-unrevealed bit of background information, and if the players take steps to find out that information by declaring actions to that end for their PCs, then do you as GM tell them<X>?What do you mean? Sufficient for what?
How can they take steps as I've said without taking specific actions? Are you asking if, should they want hitherto hidden information, and they ask for it in character, do I just give it to them, no matter what they do? The steps they take still have to make sense in the fiction. Your own games have that requirement as I recall.I take @AbdulAlhazred to be asking if the players want their PCs to know <X>, where <X> is some bit of GM-authored, hitherto-unrevealed bit of background information, and if the players take steps to find out that information by declaring actions to that end for their PCs, then do you as GM tell them<X>?
Or do you have some notion of required steps or appropriate steps? Or perhaps require a successful dice roll, such as many versions of D&D do in relation to secret doors?
I take @AbdulAlhazred to be asking if the players want their PCs to know <X>, where <X> is some bit of GM-authored, hitherto-unrevealed bit of background information, and if the players take steps to find out that information by declaring actions to that end for their PCs, then do you as GM tell them<X>?
Or do you have some notion of required steps or appropriate steps? Or perhaps require a successful dice roll, such as many versions of D&D do in relation to secret doors?
I've bolded part of my post, to which you replied, which makes me confused by your first sentence.How can they take steps as I've said without taking specific actions? Are you asking if, should they want hitherto hidden information, and they ask for it in character, do I just give it to them, no matter what they do? The steps they take still have to make sense in the fiction. Your own games have that requirement as I recall.
Generally the former, depending on the information.I've bolded part of my post, to which you replied, which makes me confused by your first sentence.
Anyway, what I'm asking - or what I take @AbdulAlhazred to be asking is - do you have some notion of required steps or appropriate steps or do your perhaps require a successful dice roll?
I don't see where that makes any difference at all. You've told a story about one of your games where there was a brother who was kidnapped by a balrog and the PC went to the bazaar to try and find something to help. I may be getting that a bit wrong, but that doesn't matter.I've bolded part of my post, to which you replied, which makes me confused by your first sentence.
Anyway, what I'm asking - or what I take @AbdulAlhazred to be asking is - do you have some notion of required steps or appropriate steps or do your perhaps require a successful dice roll?
I’d push back just a bit here.I don't see where that makes any difference at all. You've told a story about one of your games where there was a brother who was kidnapped by a balrog and the PC went to the bazaar to try and find something to help. I may be getting that a bit wrong, but that doesn't matter.
The player had to declare the required step of taking an action to go to the bazaar to find the information/item he wanted and then make a successful die roll(or whatever mechanic was involved.) to succeed in getting what he wanted. Effectively the only difference between your example there and what @Micah Sweet is talking about is WHEN the information/item is authored. The timing of authorship doesn't have anything to do with agency. It's just a playstyle preference.
IsWhat do you mean? Sufficient for what?
sufficient for the player to be told what they want to know? You said it is 'necessary', but is it sufficient?Wanting to know and taking steps to find out with the authority of the PC counts as reason to know it.
And I'm going to push back against that a bit.I’d push back just a bit here.
The player does something the DM hasn’t prepared for. How does the D&D DM determine what happens?
Step 1. He extrapolates from all the info he has about his world (possibly using a dice roll to aid in this determination if he is uncertain ).
Step 2. Now that he has established the necessary details the DM resolves the players action just like any other.
D&D to some degree obfuscates that fiction is being authored in the moment. But it’s a necessary step and what the whole extrapolation process is really about.
The concern around step 1 in D&D is that players literally can’t discern this info ahead of time because it didn’t exist ahead of time. This is where the notion of playing the dm arises. Etc. I think there’s strong defenses against this - but i don’t think it’s just about when fiction is authored either.