Well, I don't necessarily want examples per se. I just keep getting told that a huge swathe of TTRPGs out there very specifically work by having a rule on page XX which explicitly says that the player can just instantly fiat declare that they have an advantage or benefit, and further, that the GM can do absolutely nothing but agree unquestioningly.To be fair, I get player declarations. I really do. I mean, even when we were kids, and my friend's PC found, trained and started riding a giant eagle, and he said to me, the DM: "Wouldn't it be cool if I had a claw on a chain that I could attack with? Could we try to do that?" And three sessions later, after having to melt his precious armor, he had that exact weapon. That is a player creating the fiction. But, there is a clear distinction - it is out of character. And even if it was in character, it would probably be one of those in/out of characters.
But what you want. What you really really want, are simple examples. And...
The examples you crave will never be given without a long, ponderous, and often heavy-handed dose of vocabulary of non-succinct terms. I have read this book before, and it never ends the way I want it to.![]()
the text, if the Noble background said it enabled you to once a day lift a weight of a ton, you also always can do so. As soon as there are external dependencies, there is no guarantee.
Specifically the “Work with your DM to come up with an appropriate title and determine how much authority that title carries” to me means the DM has a say in this, and that can still be on the fly because not every possible situation was covered beforehand.
no disagreement to any if this, all I am saying is that there is no guarantee to get one, and I repeatedly said the default is to get one, to not get one requires a good reasonI think that in the case of the Noble background feature the DM needs to have a very good reason to flatly deny it. That doesn't mean the audience needs to happen right this instant when it's maximally convenient for the PC.
I think "the default is to get one" is consistent with "the player can reasonably expect to get one." I also think that if the player doesn't know about the reason it's worth considering it's not a very good reason.no disagreement to any if this, all I am saying is that there is no guarantee to get one, and I repeatedly said the default is to get one, to not get one requires a good reason
being a fan of the players means rooting for them, it does not mean throwing a meteor on the dragon that was about to TPK them because they screwed up the encounter horrificallyThis is where "Be a fan of the players..." comes in.
As long as the result is interesting and leads to fun/interesting places - it shouldn't be a problem.
we are still in agreement, which you can see from my previous posts. My point simply is that there is no guaranteeI think "the default is to get one" is consistent with "the player can reasonably expect to get one." I also think that if the player doesn't know about the reason it's worth considering it's not a very good reason.
being a fan of the players means rooting for them, it does not mean throwing a meteor on the dragon that was about to TPK them because they screwed up the encounter horrifically
If the realistic result is ‘no audience’ then that is what they get. If a better result is ‘audience but they get stonewalled’ or ‘audience, but with an assassination attempt’ then that could also happen.
That's where we differ, then. I would explicitly define that distinction as falling under agency.Talking about "increased player agency" in a game that explicitly allows players to create the fiction is not actually about player agency; it's just about players having authority (either through rules or style of play) to author fiction. That's not "agency," it's just a different way of using the rules.
That's generally the way I play it, too. Like, in my Ravnica game one of the players used the "Ship's Passage" feature from Sailor to find a barge in the sewer systems, to get around a blockade of undead sanitation workers.I take a different approach.
The feature (position of privilege) allows exactly what it says - basically anywhere you happen to be. Stuck in the City of Brass (elemental plane of fire) - you can get an audience with a noble if you really want to. This is a great way to drive the game forward! And it can really lead to fun and interesting things happening.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.