Maxperson
Morkus from Orkus
If it doesn't have Sandworms in it, you have no agency.I prefer the Rub al Khali to the Sahara, myself.
If it doesn't have Sandworms in it, you have no agency.I prefer the Rub al Khali to the Sahara, myself.
No one’s ignoring it. You are ignoring anything beyond it.
There’s no such thing as character agency.
I’ve been talking primarily about 5e D&D. I’ve specifically mentioned different 5e games I’ve participated in that had different levels of agency.
If someone feels they don’t have enough of something, what might they typically hope for?
Has anyone advocating for high agency games indicated this is a concern?
Because agency is all or nothing, that's why. I can match your dessert bite for bite, so neither one can have greater or lesser agency than the other. The only metric that matters is what aspect of agency you enjoy. You enjoy tiramisu and I enjoy strawberry shortcake.@Maxperson, I don't know why you are equating enjoyment and agency.
Yet capacity to do X means you can either do X or you cannot. There’s no degrees there. And this is how your definition was phrased.Capacity admits of degrees. Power, and its exertion, admits of degrees. Intervention that produces an outcome admits of degrees - one's role in that production can be modest, significant or total.
I don’t think that’s contentious at all. It’s readily accepted by almost all that narrative games provide more player authorship. What you are saying here isnt really much different than that.If I were to assert that playing Burning Wheel as per the rulebook gives players more capacity to participate in establishing the shared fiction, then does playing (say) the 3E module Speaker in Dreams as written, that would be contentious.
I’ve mentioned scene framing before. I think scene framing and consequences for failed rolls are GM authorship and curation. So I don’t think fully doing so without those things is accurate.The point of contention isn't the terminology. There are two points of contention: (1) that it is possible to produce rich, coherent, vibrant, verisimilitudinous fiction in RPGing through means other than GM authorship and curation;
IMO. All rpg’s can be viewed as conch passing to some degree. Even D&D. It’s not a great criticism though it definitely has occurred toward narrative games much more.and (2) that (1) can take place without players exercising what has been called in this thread "player narrative control", or conch-passing narration rights.
It’s strange. I see most people readily agreeing with 1.The basis for my assertion in the previous paragraph is that I see (1) and (2) routinely denied whatever terminology is used to describe them.
If that was so then the games you claim should have more of the form of agency you described should also be able to have more agency of the form I described and I think you agree this is clearly not the case. Your games don’t really respect DM curated worlds.Isn't that just a reduced or deferential form of the agency I described?
@clearstream @mamba @Micah Sweet @CreamCloud0 @Snarf Zagyg @Oofta
Are we all in agreement that ‘Narrative Games’ like Powered by the Apocalypse or Blades in the Dark can produce rich, coherent, vibrant, verisimilitudinous fiction in RPGing via less reliance on GM authorship and curation when compared to th GM authorship and curation of D&D?
There’s some concern that what we’ve termed narrative games (examples: PbtA, BitD, etc) are being accused of not being able to produce rich, coherent, vibrant, verisimilitudinous fiction without d&d levels of GM authorship/curation of the fiction. I don’t think any of us believe that and so was hoping to put that concern to rest.I apologize because I haven't been following the conversation, but I'm not sure that I understand the question as framed.
Sure, but I don't want to play that way, so its personally irrelevant.@clearstream @mamba @Micah Sweet @CreamCloud0 @Snarf Zagyg @Oofta
Are we all in agreement that ‘Narrative Games’ like Powered by the Apocalypse or Blades in the Dark can produce rich, coherent, vibrant, verisimilitudinous fiction in RPGing via less reliance on GM authorship and curation when compared to th GM authorship and curation of D&D?
There’s some concern that what we’ve termed narrative games (examples: PbtA, BitD, etc) are being accused of not being able to produce rich, coherent, vibrant, verisimilitudinous fiction without d&d levels of GM authorship/curation of the fiction. I don’t think any of us believe that and so was hoping to put that concern to rest.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.