Crimson Longinus
Legend
No, I didn’t. @CreamCloud0’s post actually made it clear. The reason it wasn’t clear is again that’s not how this kind of stuff works. Just as with your preference, the emotion we’re going for is already present in some way. Dice don’t simply replace the entire process of roleplaying and the GM describing the scene.
But are they present? What if they aren't? What if your mental model says that the character feels one way and the rules say they feel another way? And of course, if the description sufficiently evoked the emotion already, you don't need the rules to say the same thing.
The purpose of the rules is not to take away player agency. It’s to portray Arthurian fantasy where knights would be struck with love at first sight and were otherwise compelled by their virtues all the time.
But that is taking away agency!
And I am quite familiar with Arthurian stories. Lancelot is in love with the wife of his king and best friend, and eventually will betray him for that reason. But to me it loses its pathos if that is not a choice by Lancelot, if he is just some automaton driven by his passions. And in agame I don't think "can I roll the right number" is an interesting test of virtues and values.
It also creates emotional strengths and weaknesses for characters, much like physical stats. If a physically weak character can’t climb over a wall, do you cry about loss of agency? No… this is a consequence of the character’s low strength. There’s a chance he won’t be able to do things that require physical strength.
Because it is not the same thing! The weak charcter can still want to get otherside of the wall, and can now devise other methods to get there. But rules that dictate the mental state of the chracter affect what they want. This will short cirquit the whole playloop.
But you absolutely can control the character’s response. Your response is not the character’s. You’re at that removed state I mentioned.
The point of character immersion is to lessen that distance, and go with the flow of what the inner mental model of the character says. So no, you cannot fully control it, just like you cannot fully control your real life responses. Like my play example from Blades earlier, I could not have chosen other reaction and remain true to the character.






