Because the GM thinks it is a situation where there is chance of the character being afraid and the player doesn't!
It would seem to me that in such a case, there would seem to at least be the possibility of fear being an issue.
Again, this is why talking about a specific game would be best. Usually in games where this stuff matters, there tends not to be such a gap between the GM and player’s conception of what’s going on.
Sigh And your way is unimmersive roll playing. The risk exist in charged situation in which there is no obvious right choice, and this creates a real weight for the player who is genuinely making that choice. If the GM is incapable of creating such situations and/or if the player is incapable of immersing to the point of view of their character so that they feel that weight, then that cannot be fixed by rolling some dice.
If you get to choose the outcome, then it’s not a risk.
Again, look at combat. There’s risk in combat because you’re not just free to decide the outcome. It’s out of the player’s control.
And a NPC that convinces the PC that there is nothing worth seeing behind the wall?
I don’t know. Again, this doesn’t sound like something that happens in play. Is this some kind of situation where there’s like a bluff or deception check by the guard? Again, I don’t know of any games that work this way… but I’d just tell a player “he says there’s nothing beyond the wall… and he seems sincere”. No need to tell the player what their character believes beyond that.
Stop saying that. That you are incapable of immersing in mental model of a character is such a way that it gives clear outputs does not mean I am incapable of it.
I didn’t say you were. I’m saying that you, or any other player, absolutely can opt to ignore what they think is the clear output and instead go with something else for any reason they like.
I mean… I’ve done this as a player. It’s obviously possible. In my experience, when I’ve done this or other players have said they have, the reason is to go along with the party. To not cause complications for the group.
Yes, because the emotional output will be modulated by the mental model of the character. A mental model of brave and brash character placed in dangerous fictional situation will give different outputs than a mental model of a cautious and nervous character.
But this is futile. At this point I must conclude that you simply do not understand what I am talking about as it is not something you have experienced. This is like trying to explain colour blue to a blind person. And this is not meant as a slight. You do you. But I am tired of my personal experience being dismissed.
Oh you haven’t been dismissive? Gotcha.
My point is that you are capable… any player is capable… of ignoring their personal response and crafting a response for their character that’s different.