TaranTheWanderer
Legend
I’m just pointing out that, if the GM doesn’t lay down obstacles, it’s not much of an Odyssey.Yes, and? A great many stories, some of the best, STRONGLY take away main-character agency. So yeah, if you run most stories as they are written, you are gonna get a lot of comments of 'this feels railroaded'.
Notice how many stories are not like GTA... very few are just us watching a person do whatever comes to mind, and changing on a whim. But for things like Skyrim or GTA or Outter Worlds etc etc = that can be the majority of play! And very very few people would say that those open-world areas were 'railroad' feeling.
Heck, some players even avoid the 'main quest' because it feels too on rails...
I think, if you didn’t force them to go somewhere and it was already established what modes of transportation work within the area, then it isn’t a railroad.
If the DM told Odysseys’ player, “you can take this safe way but it will take a long time. Maybe even 20 years. Or, You can take the dangerous way and you may sink your ship and it could still take a long time. But it also might go quicker. And you might get treasure.”
Then the player makes a choice.
Getting stuck in the cyclops cave isn’t the DM railroading. If the DM is planning to have 20 years pass, regardless of player choice, then it is railroading.

