Bill Zebub
“It’s probably Matt Mercer’s fault.”
It was meant to address this question from the post to which you were responding:
Since you prioritize exploration of the setting over more challenge-oriented play (focusing on exploration of situation), I was suggesting an expectation might exist that PCs with low Wisdom would be considered unfit vehicles for allowing their players to fully participate in a game with those priorities. It was meant to set up an equivalency between not being free to make decisions for a low Int character in a given situation and not being able to imagine the setting in which a low Wis character finds themselves because their low score prevents the player from acquiring information through play about the when, where, and who of the game world.
This made me think that the way to express this is for the GM to give the player of the 3 Wisdom character different information than the rest of the party gets. (This is just a thought experiment and would be a pain to do...except I guess online.). I wouldn't advocate for it, but in my mind that would be a good "simulation" of the low Wisdom.
And likewise with Intelligence: if the GM thinks that 3 or 5 or 7 Intelligence represents a specific level of understanding, then give that player different information!
But that's a very different beast from giving the player full information, and then expecting them to "roleplay" that stat according to somebody else's opinion about what the number represents.
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