So I had this situation last night when a player got upset because he felt the party was being "railroaded" and I take issue with his definition. I set up the adventure in which the party is stuck in the Faewild after the Winter Court stages a coup and takes over. They have locked down the plane, closing gates and using magic to steal plane shift tuning forks from those arriving. The player made some (incorrect) assumptions about why this was happening and then decided to just nope out and plane whift the party home, which is when the player discovered they were at least momentarily trapped in the Faewild and would have to find a way home.
I do not consider this to be railroading. I consider it to be setting up the adventure. There is no predetermined path to finding a way home. They can try anything they want, and they have 2 wishes on hand (and if they used those, they would work, but no one tried). This little jaunt is a side thing right before the climax of the campaign, meant to give them one last level bump as well as potentiually find allies in the Summer Court if they decide to break the Winter Court's hold.
Anyway, two questions:
1) Do you specifically think what I did here was "railroading"?
and 2) In general, how do you define "railroading" or being railroaded as a player ina game?
I do not consider this to be railroading. I consider it to be setting up the adventure. There is no predetermined path to finding a way home. They can try anything they want, and they have 2 wishes on hand (and if they used those, they would work, but no one tried). This little jaunt is a side thing right before the climax of the campaign, meant to give them one last level bump as well as potentiually find allies in the Summer Court if they decide to break the Winter Court's hold.
Anyway, two questions:
1) Do you specifically think what I did here was "railroading"?
and 2) In general, how do you define "railroading" or being railroaded as a player ina game?

