aramis erak
Legend
if said puzzle is the only way to progress the plot, yup. If it gates a side quest or a reward, not really.The idea that anything with a single solution is a railroad.
if said puzzle is the only way to progress the plot, yup. If it gates a side quest or a reward, not really.The idea that anything with a single solution is a railroad.
It's really hard to make a nifty but solvable logic puzzle for players not used to logic puzzles.If the puzzle is necessary to proceed, then its railroading yes.
Even puzzles and ridles can have several solutions.
Putting mandatory "puzzles" on players, like having to guess how they can get out of the current situation, definitly is railroading.
As long as players can just skip puzzles its fine. Especially since its gard to make good puzzles, and they are rarely as clever as the people who create them think.
If the only way to proceed is toif said puzzle is the only way to progress the plot, yup. If it gates a side quest or a reward, not really.
Realistically it is always up to the DM to decide when to use encounter tables and when not to...To me DM force is when the DM makes something happen. For example, if the group were going through a mountain pass and I thought that an avalanche would be cool and just caused it to happen, that would be me using DM force to start that ball rolling. If it were instead just the result of a random encounter/event roll and then I rolled avalanche on the table, that would not be DM force.
Solve the puzzle is entirely on player ability, not character ability, in typical Old School cases, such as White Plume Mountain...If the only way to proceed is to
Solve the puzzle
Travel to the Well of Dragons
Defeat Tiamat (or her Summoners)
What to you is the effective difference between all of these? (if any)
George Lucas wrote Star Wars. The characters have no choice but to go along the rails he already laid. Is Star Wars a railroad? I don’t think so. I don’t think many do. Star Wars is a story and stories are not railroads. Most games try to tell stories about specific characters, places and events. They typically give players some limited choices and have them play through the story to progress. In that sense I don’t think you can view games trying to tell stories as railroads.As a player: When I feel that my decisions doesn't matter. Compare with videogames:
Linear game where you are NOT railroaded: Mass Effect
Linear game where you are railroaded: Last of Us