I guess I should have /s'dNo it's not. It's far from okay to make my play experience meaningless through illusionism. I will generally catch on eventually and then I get really angry, because the DM wasted a huge amount of my time.
I guess I should have /s'dNo it's not. It's far from okay to make my play experience meaningless through illusionism. I will generally catch on eventually and then I get really angry, because the DM wasted a huge amount of my time.
Legitimate question: what is the difference between doing this beforehand vs in the moment?Nope. Not what I said. How about just designing the most common ones you think your group will use or have fun with.
I guess what is the point of defining what "railroading" is? Is it about setting a standard for when players setting boundaries is socially acceptable? If it's not railroading are players allowed to object anyway? What are the stakes here? Is there genuine concern over if players have enough agency in the scenario? Whether or not it's "railroading" cannot tell you that.
Overall, trying to argue over these universal standards is silly.
That used to be railroading. The DM instantly narrowing or increasing chances based on how they feel. Is the pizza late and they're hungry? Did they have a bad day at work? Are they enjoying watching their players squirm and become exasperated? I think they call these DMs grognards, to note that they are old (or play old school) and are the gods of the world. And they will decide (with no forethought) as to whether the players have appeased the DM god.
No. It is a film. It fails utterly to be an RPG because you are passive observers and the game element is entirely absent.George Lucas wrote Star Wars. The characters have no choice but to go along the rails he already laid. Is Star Wars a railroad?
To me the railroad can bite in the first story/module if it is heavy handed, but it normally bites in the second story/module.I don’t think so. I don’t think many do. Star Wars is a story and stories are not railroads. Most games try to tell stories about specific characters, places and events. They typically give players some limited choices and have them play through the story to progress. In that sense I don’t think you can view games trying to tell stories as railroads.
This brings me back to my original contention - the railroading is about inappropriate use of GM force to prevent players from moving away from or circumventing the GMs prep (published or not). It's not about the puzzle, it's about saying no and preventing and/or vetoing alternative options.It's only railroading if the puzzle becomes absolutely required to solve. In other words, if the door to the puzzle is surrounded by obdurium walls, and there is a planar lock on the area beyond, and nothing can dispel the magic, and the puzzle has to be solved right now because the PCs can't go anything else, or go research riddles and come back, or whatever.
Of course, the GM is probably well within his rights to make bypassing the riddle door very very difficult - afterall, whoever made the riddle door obviously wanted people not to bypass it (though this brings up why you'd protect a door with a relatively easy to solve riddle). But, if the GM just says "no" to a reasonable plan to bypass the door without solving the riddle because he's so invested in that, then that is "railroading" - justified or not.
Player expectations and play style. My players know I do a lot in the moment - the world is collaboratively built and they have been known when I asked about religion in their home region because the PCs were visiting there to drop an actually present God on me and have me roll with it. This would be utter heresy in certain play styles aimed at exploration but is great for emotional engagementLegitimate question: what is the difference between doing this beforehand vs in the moment?
I was talking about games and decision points. A story can be linear without the game being a railroad (mass effect). Meanwhile a game like last of us is a railroad because the story plays out the same.George Lucas wrote Star Wars. The characters have no choice but to go along the rails he already laid. Is Star Wars a railroad? I don’t think so. I don’t think many do.